RIG Riot Playtest · build 21373444 · published
Hey folks, a number of bug fixes and changes in today's patch. A few notes worth checking out as well so make sure to read through the changes!
Changes
- Extraction is now unlocked 10 minutes into your run if you have not finished all of your major objectives
Note: In a future update I will make it so that you lose the Scrap and Part Mods you've found if you are defeated instead of extracting. Parts themselves will still be kept regardless. I believe that there needs to be some risk/reward tied to the decision to extract early.
- Camera rotation lag applied during melee aim-assist now immediately ends when the player is no longer in the "dash Boost" state
- Enemy health scaling no longer increases past 15 minutes.
Note: Originally this was meant to be the "soft end" of your run with the enabling of the exponential scaling but exponential scaling just feels bad if it's only health. Damage will continue to scale past this point but not exponentially
- The transporter is now activated after 15 minutes, allowing a graceful way to exit a run without having to quit to the main menu
- Added text explaining each part mod's effect to the part mod menu
Note: This was added because the current implementation doesn't allow controller users to see the tooltip and select the mod. Expect more enhancements to part mod display in the future, including a display of each mod's actual power
- Reduced brightness of part mod rarity colors
- Added a better icon for the transporter
Bug Fixes
- Fixed enemy damage not scaling
- Fixed package dropoff completing instantly upon pressing the interact button
- Fixed controller unable to select part mods
- Fixed mods appearing in mod list when none are available at that rarity