RIG Riot Playtest · published
Hey folks, as you'll see in the title this is a test build for a big update coming to the demo soon. As I approach the time where I need to commit to a launch date I need to get the demo and store page updated in anticipation of the marketing push, so I decided I'd try and get some testing of the demo update in to make sure it is relatively stable.
Expect some bugs and problems, a lot has changed.
Features/Content
- Biped legs can now be found as part drops
- Added an Arena
- Added a few new Objectives
- Added a new Bandit enemy type
- Added weapon customization
- Weapons are now saved to loadouts
- Colors and palettes can now be saved for future use
- Added interface customization
Changes
- Improved various textures
- Various lighting improvements
- Rewrote enemy RIG behavior logic
- Enemies can now proc status effects
- Charged status procs now also deplete 10% of the target's energy
- Major Objective pools are now based on how many Major Objectives you've completed
Note: Functionally this means that the first Major Objective is easier and the rest are more consistent in their difficulty
- Locked stages are now displayed as locked to prevent spoilers
- Added movement sounds for melee weapons and backpacks
- Added a HUD Opacity slider
- Major polish pass for the UI
Balance
- Drastically reduced base damage per projectile for Fire Demon's gatling guns (210 -> 60)
- Reduced turret damage mitigation amount
- Increased Load Limit for the Assassin set
- Increased Dash Power's effect on wall kicks
- Reworked stats for all internal parts
- Buffed several part mods
Bug Fixes
- Fixed player movement being affected by projectiles
Note: Please let me know if you still have issues with this
- Fixed certain Major Objectives that were meant to include some weaker enemies not spawning those enemies
- Fixed melee weapon effects/hitbox indicators being off center
- Fixed the Brace shield being upside down when equipped to the right hand
- Fixed responsiveness modifiers not applying to boosting and turbo boosting correctly
- Fixed the exit without saving confirmation not being focused when attempting to exit the customization menu
- Fixed Raid button not displaying as focused when first opening the garage menu