Terra Trials
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Create, Customize, Transform: The Terra Trials Editor With the release of Terra Trials, anyone who wants to bring something new into the game will be able to do so. The game will include an editor — a low-code layer on top of the game that allows you to create and configure various entities within your mod, as well as define dependencies between modifications. 🪵For example, someone might want to create a “Completely Ordinary Club.” To do this, yo… | — | |
| Community | Dev diary #14 YouTube Short We liked the beetle-like Stabbers so much — the ones that fly on the surface and poke everyone with their sharpened stick — that we decided to add similar creatures underground as well. So, underground dwells a different species of Stabbers with atrophied wings. You can't really swing a stick in narrow tunnels, so they attack up close with their clawed paws. And the elder, the onl… | — | |
| Community | Dev diary #13 We're currently developing two active projects with seemingly similar mechanics and visuals — our beloved brainchild Craft the World and its younger sibling (or sister, if you will) — Terra Trials. It's time to finally figure out the similarities and differences between these two games. What do they have in common? 🤔 Let's start with the shared features. Both games use the same perspective — a… | — | |
| Community | Dev diary #12 Meet the most harmless mob in our game — the little snailie. 🐌 She’s constantly crawling along on some very important business of her own, forgetting that she carries some quite useful resources: slime… and even more… slime. Anyone can hurt a little snail. Luckily, they are everywhere. And even if you don’t see a snail, she’s definitely there, somewhere nearby. --- Follow our news to learn mor… | — | |
| Community | Dev diary #11 Dev diary #11: The Technology Tree Let’s talk about crafting systems in sandbox games. Most titles in this genre rely on a recipe-based system: players find or buy recipes from NPCs, or they simply appear in the interface of various workstations. In more "hardcore" games, players are often forced to consult a Wiki just to figure out how to build what they need. We decided to take a different pa… | — | |
| Community | Dev diary #10 Not everyone in the new world has to be aggressive! 🌿 It’s finally time for the harmless inhabitants to take the spotlight. This little birdy will run for its life the moment you get tired of your veggie diet. We’re still figuring out the purpose of that long, curved beak, but for now, it can be repurposed into a basic hunting bow 🏹. And you can grab some feathers for your arrows right on the… | — | |
| Community | Dev diary #9 🚀 The Chomper is a dangerous subterranean predator with a hypertrophied jaw. It gives the impression that its body consists almost entirely of a head and a stomach. While it lacks speed, its grip is powerful enough to snap a sturdy tool handle when pouncing from an ambush. The show's viewers live for the moments when inexperienced contestants underestimate this "living trap." Should you manage… | — | |
| Community | Development Diary #8 We’ve updated most of the screenshots on the game’s page to clearly demonstrate the progress of development. ⛏ As part of improving visuals, we’ve reworked the world’s tile blocks — now resources are much easier to distinguish from one another. We’ve also added plant animations: they now react to the wind and shake when the character chops them down. ⛏ New underground creatures — Crawlers — hav… | — | |
| Community | Dev diary #7 We’re continuing to expand the bestiary of our game! The surface world is already getting quite “crowded” — if you can call it that when talking about all sorts of creatures. So, it’s time to head underground. Meet the first being that won’t let you feel lonely in the dark caves — the Crawler . To free it from such trivial things as gravity, we decided it should move along the back wall itself.… | — | |
| Community | Dev diary #6 We’ve already introduced one of the inhabitants of the game’s first forest biome. Now it’s time to learn a bit more about this creature. There are two types of Stabbers. Both species live in huge hives and are quite formidable opponents. Surface Stabbers can fly fairly well and patrol the area around their hive, while their underground counterparts , with atrophied wings, skillfully move and ju… | — | |
| Community | Dev diary #5 So, friends — time for a snack! The local flora and fauna aren’t just for building things — they can also be, well… consumed . That’s right! We’ve designed various resources that serve as ingredients for all sorts of dishes. But food in our game isn’t only about looking tasty or restoring your HP. Our team came up with dozens of unusual effects that might occur after eating. Here are just a few… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.