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Terra TrialsNewsDev diary #12
Community

Dev diary #12

Terra Trials · published 26 Jan 2026, 09:41 UTC

All newsPlayers around this dateRead on Steam

Meet the most harmless mob in our game — the little snailie. 🐌

She’s constantly crawling along on some very important business of her own, forgetting that she carries some quite useful resources: slime… and even more… slime.

Anyone can hurt a little snail. Luckily, they are everywhere. And even if you don’t see a snail, she’s definitely there, somewhere nearby.

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Community3 Sep 2026🌍 Terra Trials: Get Ready for the First Playtest!The developers of the Terra Trials project are thrilled to share some great news: the launch of the first closed playtest is happening very soon! The team is actively preparing for the opening and invites everyone interested to take part in the testing. This is your unique opportunity to be among the first to explore the game's world, evaluate key mechanics, and directly influence development w…Community25 Jun 2026Dev diary #16Greetings to all survivors! We continue to actively work on Terra Trials and are ready to share our progress so far. This report covers the key systems and content already implemented in the current version of the game. This is not a final list, but a snapshot of what we've accomplished during the last development phase. 🏗️ Building and the World · Implemented an arena system — special zones w…Community30 Apr 2026Terra Trials. The First Boss👹 Bosses are an essential part of sandbox games. Besides providing entertainment, they serve to limit and guide the player's progress along the path envisioned by the developer. Bosses mark key milestones. After defeating a boss, the player receives an important resource or item that expands their capabilities for further exploration of the world. This could be, for example, a new ore used to…