Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Terra TrialsNewsDev diary #11
Community

Dev diary #11

Terra Trials · published 20 Jan 2026, 10:19 UTC

All newsPlayers around this dateRead on Steam

Dev diary #11: The Technology Tree

Let’s talk about crafting systems in sandbox games. Most titles in this genre rely on a recipe-based system: players find or buy recipes from NPCs, or they simply appear in the interface of various workstations. In more "hardcore" games, players are often forced to consult a Wiki just to figure out how to build what they need.

We decided to take a different path, choosing a system more common in colony sims and strategy games: The Technology Tree.

Why choose this approach?

  • Sense of Scale: Players can immediately see the game's scope and their overall progress as they explore the tree's branches.
  • Clear Direction: It’s easier to plan your development — knowing exactly which resources to gather, which mobs to hunt, and when to expand your base.
  • Update Visibility: In a game under active development, players can see exactly what new technologies and items have been added after every update.
  • Game Balance: For us as developers, it’s much easier to balance the experience. We can predict exactly when a player will need specific resources at any given stage of the game.

How does our Technology Tree work?


Technologies consist of small groups of logically linked recipes. Different branches run in parallel but occasionally intersect. This prevents players from "beeline" rushing a single path (like firearms) while ignoring everything else, ensuring a more well-rounded progression.

To start your journey, you’ll need a specialized workstation: the Research Table. Each technology requires a specific set of resources (up to 4 types) and takes time to complete. You can even set up a research queue to unlock multiple technologies in sequence.

Pro Tip: When using a standard workstation (like the Carpenter's Bench), any recipes from technologies you haven't unlocked yet will be marked with special flask icons. This serves as a constant reminder of what you’re working toward.

Ultimately, our Tech Tree acts as your guide through the world, ensuring a thoughtful and balanced gameplay experience.



📢 Don't forget to follow our development updates and add the game to your Wishlist!

More from Terra Trials

Other announcements

All news
Community3 Sep 2026🌍 Terra Trials: Get Ready for the First Playtest!The developers of the Terra Trials project are thrilled to share some great news: the launch of the first closed playtest is happening very soon! The team is actively preparing for the opening and invites everyone interested to take part in the testing. This is your unique opportunity to be among the first to explore the game's world, evaluate key mechanics, and directly influence development w…Community25 Jun 2026Dev diary #16Greetings to all survivors! We continue to actively work on Terra Trials and are ready to share our progress so far. This report covers the key systems and content already implemented in the current version of the game. This is not a final list, but a snapshot of what we've accomplished during the last development phase. 🏗️ Building and the World · Implemented an arena system — special zones w…Community30 Apr 2026Terra Trials. The First Boss👹 Bosses are an essential part of sandbox games. Besides providing entertainment, they serve to limit and guide the player's progress along the path envisioned by the developer. Bosses mark key milestones. After defeating a boss, the player receives an important resource or item that expands their capabilities for further exploration of the world. This could be, for example, a new ore used to…