With the release of Terra Trials, anyone who wants to bring something new into the game will be able to do so. The game will include an editor — a low-code layer on top of the game that allows you to create and configure various entities within your mod, as well as define dependencies between modifications.
🪵For example, someone might want to create a “Completely Ordinary Club.” To do this, you create an item with the desired name and configure it based on another weapon, then add a bit of your own creativity: change the AttackTime property, which controls the delay between attacks in seconds, setting it to 1.5 seconds, and in the Damage property add physical damage with the nice-looking number 666. Since it’s a completely ordinary club, we’ll create a recipe with one component: 1 wooden stick.
🎮Then you jump into the game and enjoy the “balance.”
As developers, it wouldn’t be wise for us to do this—but our modders can do anything!
You’ll also be able to add new properties to items if you need to introduce something more global into the game.
🤖And of course, character editing! You’ll be able to create both new enemies and settlers, with fine-tuned properties and attributes, states, and skins.
Naturally, it’s impossible to fit all the features of this tool into a single post, but we’ll be introducing you to it gradually—so stay tuned for updates and join the discussion.