Mistaken
Playing now
1−3 vs. yesterday
3.8%of peak
All-time peak
26Jun 2026
Playing now
1−3 vs. yesterday
All-time peak
26Jun 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Version Update 0.1.9 - Reforging Overhaul, New Items, quality of life and other This update reworks the Blacksmith’s reforging system, adjusts the balance between Transcended and Whispering items, and introduces several quality-of-life improvements. It also adds six new items, improved ultrawide support, and a collection of smaller fixes and balancing changes. Blacksmith and reforging changes · The Blacksmith’s reforging system has been reworked and no longer assigns compl… | — | |
| Game update | Version Update 0.1.8 Version Update 0.1.8 - Craft from chests, Keybindings, Blocking and Other Improvements This update focuses on improving combat feel, adding custom keybindings, and fixing several gameplay issues reported by players. Gameplay and quality of life: · Added blocking and counter attacks. Hold the block button, default right mouse button or left trigger on controller, to reduce incoming damage. If ti… | — | |
| Game update | Version Update 0.1.7 Quality of Life and Gameplay Feel This update focuses on improving gameplay feel, crafting station behavior, and a few smaller fixes. Gameplay and quality of life: · Added sprinting. Hold the dash button to sprint. · Dashing now activates when releasing the dash button, rather than when pressing it. · Improved combat feel. Enemies should now feel less unfair when leaping or shooting toward the… | — | |
| Game update | Version Update 0.1.6 Cartifact Catalogue A new Cartifact Catalogue has been added to help players track their collected and missing Cartifacts. New feature: · Added a Cartifact Catalogue that keeps track of all Cartifacts collected by the player. · The catalogue makes it easier to see which Cartifacts are still missing or undiscovered. · The Cartifact Catalogue is unlocked and accessed by talking to the Cartifact T… |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.
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| Game update | Hotfixes version 0.1.5 Fixed an issue where the Scout’s Vest appeared twice in crafting recipes instead of the Scout’s Pants. · Fixed an issue where the game could freeze when attempting to fast travel while the inventory was open. · Fixed graphical issues with fog borders on certain display aspect ratios. · Fixed an issue where sections in the guide could overlap with each other. | — |
| Community | State of Mistaken & localization update Hi everyone, Mistaken has been out for almost a week now, so I wanted to share a quick update on where things are at. So many of you have played the game, left reviews, and shared feedback (and love 🤎). I’m reading everything on both Steam and Discord , and it helps a ton in improving the game for current and future players. 🌏 New Languages The game now also supports French, Brazilian Portugu… | — |
| Game update | Small Hotfix - Version 0.1.3 This small hotfix focuses on minor fixes, building flow improvements, and missing localization references. • Corrected the displayed cost for the Clock of Affliction. • Added a small notification when trying to upgrade a bag that is already the same size or larger. • Fixed an issue where coins would not drop on Easy difficulty. • Slightly improved the flow and behavior of the building mode tool… | — |
| Game update | Version update 0.1.2 This hotfix focuses on improving combat flow, fishing, building controls, and a few frustrating edge cases. · Bait is no longer consumed when starting to fish. Instead, bait now has a 50% chance to be consumed when reeling in, regardless of whether a fish is caught or not. · Health and mana potions now use a real-time cooldown of 30 seconds. This means potions can be used multiple times during… | — |
| Community | Thank you! Mistaken has been out for about a day now, and I just wanted to say thank you for all the support so far🤎 From those who played the demo and are now continuing into Early Access, to those just discovering the game - I really appreciate you taking the time to check it out. What players are saying I’ve been reading through your feedback on Steam and Discord - here are a few that sum it up pretty… | — |
| Game update | Hotfixes and Building Toolbar Overhaul This hotfix focuses mainly on improving controller support for building, along with a few smaller fixes. - Reworked the building toolbar interactions to be more streamlined, especially for controller users. When the toolbar is enabled, Left Trigger and Right Trigger (L2/R2) can now be used to cycle between build modes. - Fixed an issue where controller selection could get stuck on the top-right… | — |
| News | Mistaken is now live in Early Access on Steam! To celebrate the launch, the game is available at a 15% discount for the next 7 days . If you jump in during the first 7 days of release, you’ll also unlock a celebratory hat as a small token of thanks for supporting the Early Access launch <3 If you run into any bugs or issues, please feel free to report them on the Discord or here in the Steam Discussions, so I can take a look and improve thi… | — |
| Announcement | Early Access Release Date Announced - Mistaken arrives May 28 2026 Very excited to announce that Mistaken finally will be going into Early Access on May 28 2026!! A lot of work and effort has gone into not only expanding Mistaken but also refining, reworking and improving core systems and gameplay. For those looking forward to the release, I'm there with you :) | — |
| Community | Early Access News Greetings everyone - hope you’re all doing well. I’m excited to finally share some news about the Early Access release of Mistaken! If everything goes according to plan, Mistaken will launch on Steam Early Access in Spring 2026. A lot of work has gone into the game since the current Steam demo, including new content, improvements to core mechanics, and major design updates. While it’s a bit ner… | — |
| In-game event | Patch Notes – 22/08/2025 Hey everyone! A new patch for the Mistaken demo is now live! This update focuses on QoL improvements, bug fixes, balancing changes, and a few new items to discover. Major Changes Controller Support Mistaken now has controller support! This required major input changes, so expect some rough edges and future fine-tuning (like remapping). Steam Deck should work, but haven’t tested yet. New Setting… | — |
| Game update | Patch notes 17-06-2025 Steam Next Fest brought a wave of lovely new players to Mistaken — along with a ton of great feedback! I’m continuing to work hard on improving the game, and while not everything has been addressed just yet, here are the tweaks and features included in the latest patch: · Resolution settings added with improved ultrawide support . (Note: A 16:9 aspect ratio is still recommended for the best vis… | — |
| Game update | Hotfix notes Hotfix Notes: · Fixed an issue where equipment modifiers were not actually affecting player stats due to a coding error. · Added health bars to rocks, ores, and trees. · Improved fishing visuals. · Music and ambience now correctly switch or turn off when entering and leaving the mine. · Minor UI tweaks for better readability. A few unannounced fixes were also included in a smaller hotfix earlie… | — |
| Game update | Small hotfix A small hotfix is now live that addresses a few pretty game-breaking issues: · Fixed an issue where breaking a wall tile would cause any chest placed in front of it to lose its contents. This has (fingers crossed) hopefully been resolved. · Projectiles no longer persist across levels or after character death. · Added a few missing translations. · It should no longer be possible to get duplicate… | — |
| Game update | Small hotfix The most recent patch introduced a bug that broken some ui elements in the character creation screen - That has now been fixed. Also added a Map and Inventory button in the buttom right part of the screen. Thats all :) | — |
| In-game event | Patch notes New Patch Live! After a busy month, I'm back with a fresh update to the demo! This patch focuses on balancing, quality-of-life improvements, and introduces a brand new NPC system. Highlights: · Wanderer's Beacon A new placeable item that, when set in your settlement, gives a daily chance for friendly wanderers to appear. · Comfort System The chance of attracting wanderers is based on your Comfo… | — |
| Game update | Patch Notes 🐛 Bugs · Reworked sheep and critter AI — they should now behave less erratically and will attempt to flee the level as intended. · Fixed several issues related to crafting, most importantly one where players could receive more items than intended. · Resolved problems with “Deposit All” and “Pick Up All” functionalities when using chests. · Consumables can now be used from any inventory, not ju… | — |
| In-game event | Patch Notes - Difficulty Update & New Features New Feature: Difficulty Selection Players can now choose from four difficulty levels when starting a new game. Each difficulty impacts damage taken, enemy health, hunger rate, and loot/gold systems: Easy Player takes 25% less damage Enemies have 25% less HP Hunger depletes 50% slower No gold loss on death Normal Standard values (baseline experience) Hard Player takes 50% more damage Enemies hav… | — |
| In-game event | Demo Update and patch note Patch Notes: First of all, I want to thank everyone who has tried out Mistaken and shared their feedback and opinions. Your voices have not gone unheard! While not all suggestions have made it into this first patch, I deeply appreciate your input and do my best to improve Mistaken based on your feedback. Thank you! This update primarily focuses on fixing various bugs while also adding and adjus… | — |