Space Opera
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Version 0.18.12 A small in-between update with one UI polish and a bugfix I'd been meaning to track down for a while. 🚀New: · The round-end button on the strategic map now has its own icon instead of plain text 🛠️Fixed: · The selection outline on a clicked unit (e.g. a pirate base) stayed on permanently – a second click was supposed to hide it again but didn't. You can now toggle it off with another click, a… | 24522091 | |
| In-game event | Version 0.18.11 Hello Emperors, The biggest update yet: Buildings, modules, and ship hulls are now fully moddable. In addition, I’ve finally found and fixed several long-standing movement bugs. ⚠️ Important: Old save files will no longer work with this update—please start a new game. Reason: The save file format had to be changed to accommodate the new modding system. 🚀 New: - I’ve converted buildings, module… | 24380610 | |
| Community | DevLog | Space Opera: How Does Modding Work? Hello Emperors, Today I’m giving you a glimpse into how modding Space Opera will work. Basically, I want to make all of the game’s data models available to you sooner or later in a human-readable and editable format. So far, I’ve implemented this for three areas: - Modules, including graphics - Ship hulls, including graphics - Buildings, including graphics All of this is located in your game di… | — | |
| Community | DevLog | Space Opera is going moddable! 🛠🚀 Commanders, 'm currently working on a feature: mod support for Space Opera. Right now, all the values for buildings, modules, and ships are hardcoded into the game — nobody but me can view or change them. I'm changing that from the ground up. What this means in practice: 🔧 Editable game data – Costs, stats, and properties of buildings, ship modules, and hulls will move into readable text files… | — | |
| In-game event | Version 0.17.10 v0.17.10 – Colony Screen: Buildings on the Planet Surface The colony screen now shows your buildings directly on the planet surface – including drag & drop placement. We also fixed a production bug that shortchanged buildings with multiple bonuses. New: · Buildings are now rendered on the planet's tile map, with a hover tooltip showing the building name · Drag buildings from the construction li… | 24380610 | |
| Community | DevLog | Colony Administration: Work in Progress A quick look at the latest developments in the Colony Screen Overhaul. · List of constructible buildings, unlocked through research · List of saved ship blueprints · Display of the colony grid; available space is determined by the planet’s size, which is expected to be further improved by future technology. · A metal warehouse currently under construction · A list of ships and facilities curren… | — | |
| Community | DevLog | Colony Administration Overhaul Right now, I’m in the process of adding new images for the buildings in the Colony Manager and giving it the same overhaul as the Ship Designer. While doing this, I had an idea to apply the concept of designing spaceships to planetary buildings as well. A spaceship’s capabilities are based on its modules and hull size. I’m currently thinking about applying that to the building system. The user… | — | |
| In-game event | Version 0.16.10 | Ship designer 🚀 Space Opera – Patch 0.16.10 Hello, space strategists! 👋 Another update is here—this time, the focus was on the Ship Designer, which has gotten a major facelift. 🛸 Ship Designer 📋 Module Info-Panel When you select a module, you'll now see all the important details right away: Name, type, installation point, and a description—no more guessing! 📊 Ressourcen-Tracking The costs of your buildi… | 24236839 | |
| In-game event | Version 0.15.10 | Ship Designer Drag & Drop 🚀 **v0.15.10 – Ship Designer Drag & Drop** The ship designer has been overhauled. Modules can now be dragged directly onto the hull grid, rearranged freely, and will be exactly where you left them when you reload your save. **New:** - Drag & drop modules from the list onto the hull grid; right-click to remove them - Rearrange placed modules by dragging them to any free grid cell - Modules can… | — | |
| Community | DevLog | Drag & Drop in Shipdesigner 🪐 Today, here’s a little preview of the revamped ship editor that will be implemented as part of version 0.15.x. Modules will be able to be placed inside the ship’s hull. A distinction will later be made between the ship’s interior and exterior. Some modules will have to be installed inside the ship, while others can only be placed on the exterior. Still other modules can be placed both inside… | — | |
| Game update | Vertical Slice 0.14.10 🚀 Space Opera – Vertical Slice 0.14.10 ✨ New Main Feature: Empire Ship Set Give your faction its own identity! In the Empire Generator you can now choose a custom ship set for your empire: • Browse through all available sets using the arrow buttons • Live preview of the selected set right in the generator 🛠️ More Additions • Empire Icon Selector: Pick a unique faction icon for your empire. •… | 23667649 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.