Hello, space strategists! 👋
Another update is here—this time, the focus was on the Ship Designer, which has gotten a major facelift.
📋 Module Info-Panel
When you select a module, you'll now see all the important details right away:
Name, type, installation point, and a description—no more guessing!
📊 Ressourcen-Tracking
The costs of your building plans are now displayed with progress bars for each resource type—you can see at a glance how much ore, radioactive material, and other resources you're using.
📂 Fold-Out Sections
Hit points, movement, and storage spaces can now be folded in and out separately. More clarity, less chaos.
Unnecessary labels, buttons, and bars have been removed. The layout is now much clearer and better organized.
The maximum cargo capacity has been increased from 400 to 425—more space for your colonists! 🧑🚀
There’s now a playtest info dialog that explains where we are in the development process and what you can expect during this phase. Check it out!
Internalized module costs (cleaner cost model)
Revised hit point calculation using armor-specific values
As always: Feel free to post bugs, feedback, and requests in the comments! 🙏
Thanks for playing along in this early phase—your input helps a lot. ❤️
– Bradley