Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Space OperaNewsVersion: v0.20.14
In-game event

Version: v0.20.14

Space Opera · published 30 Sep 2026, 18:52 UTC · build 25612649

All newsPlayers around this dateRead on Steam

✨ New Features

Colonize new planets using a Colony Module ship

A ship equipped with a colony module (`rock_colony_modul`) now features a "Colonize" button in the ship control panel. Using this turns an unoccupied planet beneath the ship into your colony, consuming the ship in the process. The new colony starts with 5,000 units each of Metal, Organics, and Isotopes, plus an "Improvised Construction Yard" (capable only of building structures; 1,000 construction points). The map and the planet menu on the left reflect this change immediately. Planets now require a Space Yard to construct ships.

Demolish buildings + Improvised Construction Yard on empty planets

Every building in the facility list now has a demolition button. Upon confirmation, the building is removed without a refund, and stockpiles are reduced to the new maximum capacity. If no buildings remain on the planet after demolition, the Improvised Construction Yard can be built for free.

Cancel construction orders (full refund)

Every order in the construction queue (buildings and ships) now has a cancel button. Costs are fully refunded, even if construction has already partially progressed.

Ship Editor: Module selection remains active

A selected module remains active, displaying a semi-transparent preview at the cursor. Left-clicking on a suitable empty cell places another instance of the module; right-clicking cancels the selection.

Empire Generator: AI pirates can be disabled

New checkbox: "Activate AI Pirates." If unchecked, there will be no pirate faction, pirate base, or pirate ships. This setting is saved with the game; existing save files will load with pirates enabled.

📝 Notes

Save files from v0.19.13 remain compatible. Any existing "Colony HQ" will be renamed "Improvised Construction Yard" after loading.

More from Space Opera

Other announcements

All news
Community1 Oct 2026Roadmap🗺️ Roadmap – Space Opera Hello, everyone! Many of you have asked where this journey with Space Opera is actually headed. So today, I’d like to give you an overview of the features I’m working on and what’s already planned. A few words first: I’m developing the game on my own. That’s why I’m deliberately not giving any dates —the roadmap shows where I’m heading, not when something will be finis…In-game event7 Aug 2026Version: v0.19.13🚀 New: - Music controls (Volume Up/Mute/Volume Down + volume indicator) can now be found in the options menu—in both the main menu and the pause menu—instead of being permanently visible in the strategy view - New Ko-Fi button in the main menu: anyone wishing to support the project can now go directly to the Ko-Fi page 🛠️ Fixed: - The volume slider could get stuck permanently at 0% in some ol…Game update2 Aug 2026Version 0.18.12A small in-between update with one UI polish and a bugfix I'd been meaning to track down for a while. 🚀New: · The round-end button on the strategic map now has its own icon instead of plain text 🛠️Fixed: · The selection outline on a clicked unit (e.g. a pirate base) stayed on permanently – a second click was supposed to hide it again but didn't. You can now toggle it off with another click, a…