Frontier Control : Invasion Demo
Playing now
0Sampling since 07:59 UTC
—of peak
All-time peak
010 Sep 2026
Playing now
0Sampling since 07:59 UTC
All-time peak
010 Sep 2026
| Published | Title | Build |
|---|---|---|
| Patch - Demo v0.06.020 Changelog Improvements - Bunker health increased (450 => 550) - Runner suit passive skill bonus increased (20% => 50%) - Aluminum and Titanium given by lootboxes doubled Fixes - Fixed energy generator explosion zone preview not rendering on top of the ground - Fixed runner suit passive skill not adding move speed to the units - Fixed being stuck in repair mode when building structures while rep… | — | |
| Weapons Update - v0.06.013major Passive skills for weapons are finally available! All skills are unlocked whenever a unit reaches level 3, same as armor suits passive skills. Hand Trick (Revolver) : - 30% chance to shoot next bullet twice as fast. Splitting Rounds (SMG) : - 25% chance for the bullet to bounce and deal 50% base damages to another nearby target. Piercing Protocol (Assault Rifle) : - 25% more damages to armored… | — | |
| Performance Update - v0.05.035major I've been focusing on adding content and quality of life features for a long time, but at some point I had to spend some time on optimization as the game was beginning to not be "playable" on later waves. With 2 new rendering systems increasing performances drastically it's now playable even with armies above a hundred units, but there is still room for improvement so I'll eventually spend more… | — | |
| Hot Fix - v0.05.022 - Fixed drop pods not spawning units because of a conflict between crash sites and loot boxes. - Added a beacon VFX on loot boxes to accentuate their locked/unlocked state change | — | |
| Minimap Update - v0.05.006major Changelog Features - Minimap - Cam shake when large objects explode on screen - Victory screen UI animation - Game over screen UI animation - New cheat code : controlmapreveal Improvements - Appartments debris sprite color change - When either winning or losing, UI panels fade away - Difficulty multipliers increased (1.4 => 1.5 ; 1.9 => 2) Fixes - Fixed hotkeys panel going blank when one of the… | — | |
| Patch - Demo v0.02.025 Changelog Features - Structures burning now lose 1 hp per second - Added menu and settings buttons SFXs Improvements - Units don't start with equipment anymore - Lowered starting units count (5 => 4) - "Under construction" text font size increased - "Build a Gatling" objective replaced by "Build an Equipment Crate" objective Fixes - Fixed selection sprites rendering on top of the fog of war - F… | — | |
| Patch - Demo v0.02.013 Changelog Features - New siren prop that rings when significant events happen (can be destroyed as everything, although destroying all sirens on the map prevent the alert sound from happening. - New incoming damage area VFX Improvements - Energized projectiles (when a unit is using an energy suit) are now purple Fixes - Fixed previous gun animation still playing when dropping weapon while shoot… | — | |
| Armor Suits Update - v0.02.000major The final unique feature of the game is now available : Armor Suits for Units! The first 4 are available now : Runner suit A cheap suit made for handgun holders, it provides some armor but ultimately increases the move speed of the unit. Juggernaut suit As the name implies, a suit made to increase sustain. Provides a lot of armor but reduces significantly the unit move speed. Deflective suit A… | — | |
| Patch - Demo v0.01.057 Changelog Features - New drop pod self destruction timer VFX - Props destruction VFXs Fixes - Fixed move position not always making units go idle, thus making them not attacking nearby enemies - Fixed appartment debris rendered on top of ground explosion decals | — | |
| Patch - Demo v0.01.055 Changelog Features - New cheat code 'controlkiller' : kill every enemy currently on the map - New cheat code 'controlgodmode' : makes your units and structures undestructible Fixes - Fixed cursor while attack moving messing up the cursor sprite - Fixed camera dragging while using tactical pause not moving the camera at the right speed - Fixed hokey tooltip resource texts color not updating when… | — | |
| Patch - Demo v0.01.049 Changelog Features - New enemies idle animations - New structures, props, and unit icons - New interaction VFXs - New gatling Lvl 2 and gatling Lvl 3 shooting animation - Added ground fire sub VFXs Fixes - Fixed attacked SFX being played when happening on screen - Fixed structure fire SFX playing multiple times when taking damages while constructing - Fixed equipment finished notification not h… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 19 May 2026 | Tue | 15:29 | No patch notes · unannounced build | 23308353 | public | 1 | — |