Armor Suits Update - v0.02.000

major update

Frontier Control : Invasion Demo · published

The final unique feature of the game is now available : Armor Suits for Units!

The first 4 are available now :

Runner suit
A cheap suit made for handgun holders, it provides some armor but ultimately increases the move speed of the unit.

Juggernaut suit
As the name implies, a suit made to increase sustain. Provides a lot of armor but reduces significantly the unit move speed.

Deflective suit
A great defensive armor that will give the unit a chance to negate incoming damages. Cheap, provides bit of armor, and only reduces the unit move speed a bit.

Energy suit
The best base suit for offensive units. Provides a bit of armor and does not reduce that much the unit move speed, but has the ability to temporarily double the unit damages.

Each suit grants a passive skill unlocking when the unit reaches level 3 :

Tactical Sprint (Runner Suit) :
- Increases move speed by 20% of the unit base move speed when a handgun is equiped.
Core Expand (Juggernaut suit) :
- Increases health points by 75.
Energy Dispersion (Deflective suit) :
- Dodge 15% of incoming damages.
Plasma Bank (Energy suit) :
- Get a secondary energy bank that fills up over time and can be spent to double the damages of the current weapon. Shooting consumes equivalent to twice the damages dealt as energy.

Changelog

Features
- Units armor suits
- First passive skills

Improvements
- New hotkey panel action icons
- New smoke VFX for armories
- Smaller unit GUI ranks

Fixes
- Fixed not being able to pick up equipment when it was too close to the unit
- Fixed production bar background not being transparent