Weapons Update - v0.06.013

major update

Frontier Control : Invasion Demo · published

Passive skills for weapons are finally available!

All skills are unlocked whenever a unit reaches level 3, same as armor suits passive skills.

Hand Trick (Revolver) :
- 30% chance to shoot next bullet twice as fast.
Splitting Rounds (SMG) :
- 25% chance for the bullet to bounce and deal 50% base damages to another nearby target.
Piercing Protocol (Assault Rifle) :
- 25% more damages to armored units.
Medical Assistant (Healing Rifle) :
- A small flying drone follows the unit around and heals nearby targets.

Stats for each skill may change in the future with balance patches but I think it's a good baseline.

Changelog

Features
- Weapons passive skills
- New game loading system

Improvements
- Cars sight distance reduced (10 => 8)
- Agent training time reduced (18 => 15)
- SMG damages decreased (5 => 4)
- Revolver damages increased (15 => 20)
- Added a bump animation to hotkey panel buttons when using keyboard hotkeys
- Added color tint to Build, Repair and Sell button when clicking on them with the mouse

Fixes
- Fixed wrong resolution showing in settings panel and applying when nothing was changed
- Fixed Gather equipment command sometimes not ordering units to pick up the closest equipment
- Fixed current selection being deselected when dragging through the hotkey panel
- Fixed box selection not being cleared when the cursor was ending on a selectable object being UI
- Fixed sold structures not being removed from control groups
- Fixed Darn mines explosion decals not rendering properly on top of the ground
- Fixed trees growing on pavement
- Fixed not being able to select when leaving to menu then starting over