Performance Update - v0.05.035

major update

Frontier Control : Invasion Demo · published

I've been focusing on adding content and quality of life features for a long time, but at some point I had to spend some time on optimization as the game was beginning to not be "playable" on later waves.

With 2 new rendering systems increasing performances drastically it's now playable even with armies above a hundred units, but there is still room for improvement so I'll eventually spend more time on optimization when it's needed.

Brand new systems generally come with new bugs, which I'll be fixing weekly as per usual. Keep reporting anything you find using the in-game bug report panel, it really helps a lot to polish the overall user experience.

Thanks to all current and future players.

Changelog

Features
- New fog of war system
- New command graphics (lines and markers) rendering system

Improvements
- Agents max health reduced (120 => 100)
- Drumkrab base damages increased (55 => 60)
- Pistol range reduced (6 => 5)
- Pistol base damage (8 => 6)
- Juggernaut suit passive skill bonus health increased (75 => 100)
- Agent training time increased (12 => 18)
- Increased boss wave enemy count
- New command marker
- Better explosion VFX for the Drumkrab

Fixes
- Fixed being able to build structures on gates
- Fixed homebase radar not blinking when taking damage
- Fixed not being able to select more than 175 units or structures at the same time
- Fixed unit trying to walk into a structure when attacking with a healing rifle
- Fixed not being able to deploy all units at the same time from large structures
- Fixed units having trouble garrisoning some appartments
- Fixed interaction circles being visible through the fog of war
- Fixed camera not stopping at the map borders when moving using arrow keys
- Fixed command markers not following a moving target
- Fixed drop pods clearance timer being visible through the fog of war

Performance Update - v0.05.035 · Frontier Control : Invasion Demo patch notes · SteamPeaks