Guards VS Goats
Playing now
0+0 vs. yesterday
—of peak
All-time peak
07 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
07 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| News | Official Release That's it! Release day! Version 1.00 is now publicly available. Prepare yourself to go on a silly adventure, playing a silly man, saving a silly princess from silly people. · Fight castle guards on castle walls like an 80s medieval action movie. · Explore castles to find secret loot. · Choose between head on action to a more stealthy approach where you can disgues yourself as a guard and sneak… | — | |
| In-game event | Version 1.00 Hi there! Version 1.00 is up. Demo version 1.00 is already up. Game version 1.00 is up for streamers and beta testers who have a key and will be available for purchase on January 22. Changelog Added · Intro scene. · Field Of View setting. Also, now the default FOV is 60. · Spread a few ballistas in a few places. · Dropped swords can be picked up now. · Some fun(ny) stuff to pick up and hit your… | 21545015 | |
| In-game event | Update 0.90 Hello there! Version 0.90 Game version is updated to 0.90. If you noticed, I didn't write "Beta version" and I didn't write "Demo version" and there is a reason for that. As the release date is getting closer (less than 3 weeks from now), and as chapter 10 is a direct continuation of chapter 9 (no spoilers, but you would probably figure that one out with their names being "Odd" and "Even"), I'v… | 21366167 | |
| Community | The New Roadmap Hi there! Long Story Short Guards vs Goats version 1.00 officially releases on January 22, 2026. Long Story Long As you can see, this is a new version of the roadmap. Keeping the old one just for reference. As stated earlier, I thought again about the early access idea and decided that I should drop it. I wanted early access because: · This is my first game. · I wanted feedback before the offic… | — | |
| In-game event | Update 0.80 Hi There! Guards vs Goats is now in version 0.80, both Beta and Demo, and a lot is happening in this version so let's get started. Chapter VIII Added the eighth chapter of the game. It takes place in a new castle (not in Newcastle). It also adds another small area (don't want to spoil too much). Both new places and a new set of guards added to Custom Chapters as well. Volumetric Fog & Lighting… | — | |
| In-game event | Demo Version 0.72 Hello There! Released version 0.72 of the demo and the beta. The Content This version was unplanned. It is actually the demo and the beta built with the latest patch of the Unity editor I'm using. The Reason If you're following the latest gaming news, you'd probably stumble on the security exploit discovered on games built on some of the Unity versions. You can find the official statement in Un… | — | |
| In-game event | Demo Version 0.71 Hello There! The game version reached 0.71 and with it, I'm happy to introduce one of the main features of this game: Custom Chapters . While this version was in the initial roadmap and the 0.7x version plan, I've decided to focus on development, canceling the Early Access (at least for now) and try to release the game as a whole on January. Detailed post about the new roadmap will be published… | — | |
| In-game event | Demo Version 0.70 Hi There! The game version reached 0.70 and if you read the previous Roadmap post, that's a major milestone for the game as one of the 0.7x versions will be the first early access version. So now: · Demo version 0.70 is released. · Beta version 0.70, containing levels 1 to 7, is released but still in a closed beta. Worry not, though! The early access version is coming soon. If you read the prev… | — | |
| Community | Roadmap [Deprecated] This roadmap is deprecated. A new one will be published soon. In short: Early Access has been canceled. The game will be fully released on January 2026. Keeping the old Roadmap for archive. Hello there! It's time for another progress update and while at it, I think it'll be best if I share the development roadmap of this game. First, the actual roadmap and then a bit details about it plus some… | — | |
| In-game event | Demo Version 0.60 Hello there! Game development is in version 0.60 at the moment and this means: · Released version 0.60 of the demo. · Released an internal Beta version 0.60 containing levels 1 to 6. Version 0.60 introduces level 6 which is slightly different from levels 1 to 5. I had a LOT of fun working on that one and I hope the players will have as much fun playing it. News item about level 6 along with lev… | — | |
| In-game event | Demo Version 0.53 Hello there! Game development is in version 0.53 at the moment and this means: · Released version 0.53 of the demo. · Released an internal Beta version 0.53 containing levels 1 to 5. Introducing Another Combat Mode: Hack & Slash While my personal preferences are the timed and directional combat modes, I've noticed most of the demo players actually prefer the good old hack & slash combat system,… | — | |
| Community | Chapter IV Hi there! Finished working on Chapter (level) IV. Game (beta) version is now 0.41. Demo was updated accordingly. Lady Drucilla's castle. What's Inside? Without giving too much spoilers, chapter IV is about Lady Drucilla and occurs in her castle. Having said Lady Drucilla, I would like to thank Dani Finn again for her amazing voice work, help with promoting the game and for streaming the demo pl… | — | |
| In-game event | Demo Version 0.41 Hi there! Level 4 is done. A news post about it will be posted very soon. After the demo release and during the time of the Next Fest, I've received some important and precious feedback. At that point, I've decided to work in two dimensions: Add more content and enhance the game. I wanted to make a big enhancement break after finishing level 5. Then, I've got the privilege of watching the lovel… | — | |
| Community | The Journey to the Official Release Hi there! It has been a super busy month for the guards and for the goats so I have lots to share. The Past Major milestones accomplished: · The official demo was released. · GvG participated in Steam Next Fest! Two important things happened thanks to the above two: · The game got more exposure. · I've got some important comments about the demo which I intend to apply to the game. The Present I… | — | |
| Community | The Art Is Covered Hello! I am very excited about this one! Cover art means a lot to me. Whether it is for games or metal albums, I was always fascinated by cover art. The feeling usually gets better when I discover the content (game, music or film) matches the spirit of its cover art. This is what I wanted for my game as well. A beautiful cover art which represents the game itself. So, say hello to Guards vs Goa… | — | |
| In-game event | Demo Version 0.20 What's Inside? · Bugfix: Fixed a bug where sometimes the enemy distributor was not assigning enemies to William or his sidekick. · Small UI tweaks. · Small animation tweaks. Cheers! | — | |
| In-game event | Demo Version 0.19 What's Inside? Better sky. Dark mode is now the default mode. Also, a bunch of small stuff which can make a big difference to some players: · Ultra-wide screen support. · Option to invert Y axis. · Option to set look sensitivity. · Guards can be hit when drawing their weapon. Enjoy! | — | |
| In-game event | Demo Version 0.18 What's inside? Introducing Dark Mode. Gives the game darker lighting, where some areas can be pretty dark. Dark Mode can be toggled in the settings. Dark Mode off. Dark Mode on. So what is darkness without a torch to light your way? Added a torch to the player. Press the T button to pop it up. Also revised some first person animations. Smaller stuff: · Aside from (and because of) the Dark Mode,… | — | |
| News | Demo Released Hi there! Demo Released The demo consists of chapter I out of the ten chapters of the full game. Story Lord Gerald has summoned you (William) to his castle to ask you to perform a special job - Lord Sinclair has captured his daughter Lady Stefania and wants a large ransom in return. Get in, rescue the princess, get out. What can go wrong? Technical · First public version of the demo - version 0… | — | |
| Community | The Way To The Demo - Almost Done Hi there! TLDR The demo is written with all of its cut-scenes and game logic. A little polishing and testing and the demo will be publicly released soon. The demo consists of the first level of the game, along with the training level. Current status of the demo What's done Everything you see in the prototype plus: · Designed the interior and exterior structure of the castle that will appear in… | — | |
| Community | The Way To The Demo - Halfway There Hi there! Hello Kate When I sent the prototype to friends, the major feedback I received was "I didn't understand the controls". That opened up three possible ways to tackle this issue and I went for all three: · Polish the directional combat. · Add an option for a simpler timed based combat. · Add a tutorial (training) level. Kate was a placeholder character in the prototype (she's not in the… | — | |
| Community | The Way To The Demo - First Status Report Hello there! So, what is Guards vs Goats? Guards vs Goats is a first-person medieval action game which is linear and story based. Dwelling on the word "medieval": The game doesn't take place on a real-world historical time and location, but on the other hand, doesn't contain fantasy elements like magic and dragons. Some of the game concepts are: · 10 levels based on a linear story. · Although t… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.