Guards VS Goats · published · build 23641844
Hi there!
Version 1.10 is out!
New first person melee animations.
Two-handed weapon animations for enemies.
Two-handed swords.
Polearms.
Each weapon type has 5 traits:
Speed.
Damage.
Reach.
Stamina drain.
Block.
Fastest.
Small damage.
Short reach.
Small stamina drain.
Normal block.
Fast.
Small damage.
Short reach.
Small stamina drain.
Extended block.
Medium speed.
Normal damage.
Normal reach.
Normal stamina drain.
Normal block.
Slowest.
Large damage.
Long reach.
Large stamina drain.
Normal block.
Two-handed sword wielding.
Polearm wielding.
New slots for the new weapon types (can carry more weapons at a time).
More swords.
Different halberds.
Bonus weapons (see pictures below).
"Critical indication" when player health is too low.
Walking/Running while blocking animations.
Replaced the one-handed sword animations.
Replaced the sword & shield animations.
Bows now have an error margin, making distant shots more difficult.
Better "being hit" flash.
No more "stance mode" - that small crouch when drawing a melee weapon. I saw it was confusing players into thinking it's a bug and the player is crouching.
Increased tip on-screen time.
Fixed some animation-hit timing issues.
Fixed enemies "sliding" forward after dodging a strike.
Now you can smack your enemies with a day-old baguette. Those things are HARD!
Misspell? Wordplay? You decide.
Enjoy and Cheers!