Caves of Qud
Playing now
351+19 vs. yesterday
12%of peak
All-time peak
2,853Dec 2024
Playing now
351+19 vs. yesterday
All-time peak
2,853Dec 2024
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Beta Patch - April 24, 2026 211.38 - 'beta' branch · Greatly improved performance on wet maps. | 22950578 | |
| In-game event | Beta Patch - Bethesda Susa performance improvements 211.37 - 'beta' branch · Improved performance in Bethesda Susa. · Fixed a bug that caused to sometimes meander off the main map or into important quest locations. · Fixed a bug that caused the Modern UI option to not be shown. · Fixed a bug that caused whip up a meal for creatures without the cooking skill to fail. · Fixed a bug that caused Amnesia to throw exceptions if it was ever removed. | 22915825 | |
| In-game event | Experimental branch for testing our localization framework Hey folks, We put up a new, experimental branch (lang-experimental) for testing a total rewrite of our text generation systems. This was done to support our efforts to localize Caves of Qud . We don't have any new languages to test yet; we just want to test the framework. If you're interested in helping out, keep reading! We'd just need players to play the game and see if anything is off, parti… | 22527826 | |
| In-game event | Beta Patch - March 1, 2026 211.36 - 'beta' branch · Graffiti is now visible on walls with ornately engraved plaques. · Merchants now allow you to trade with them you after you buy their entire inventory. · Stairs in the Tomb of the Eaters are now more consistently reachable. · The looker now indicates the number of objects in the square in the top command bar if there is more than one lookable object. · The default keybi… | 22154412 | |
| In-game event | Little Feature Monday Hey friends, We posted a small update to the beta branch, which is the branch we've been using for all our new performance work. Here are the patch notes. 211.35 · Repair now takes slightly lower precedence in menu priority. · Added a debug option to allow world seeds to be input during game creation. It's experimental and won't fully work yet. · Ruins that claim they have becoming nooks now al… | — | |
| In-game event | Caves of Qud on the go! Hey friends, Qud has been officially Verified on the SteamDeck which means and we wanna see where you're playing Qud on the go. Tag us on socials or post to the Kitfox Discord with #QudintheWild with your most far out locations. Speaking of portables, we are excited to finally announce that Caves of Qud will be releasing on the Nintendo Switch February 16th! Watch the release date trailer showi… | — | |
| Game update | Beta Branch Bugfixes 211.33 - 'beta' branch · Greatly improved pathfinding performance. · Greatly improved performance when auto-moving to the edge of a zone. · Improved pathfinding logic of creatures, causing them to take more sensible paths around obstacles. · Tri-hologram bracelets no longer reset your targeting position for each hologram. · Fixed a bug that caused unreal objects to be affected by temperature ra… | 21708750 | |
| In-game event | Your Qud 2025 Wrapped: Patches, Platforms, Staying Weird Here is your Caves of Qud year Wrapped, brought to you by a several snapjaws in a ironweave cloak. First, happy birthday to Qud! We launched 1.0 a year ago, and we've had a nice, long recovery from 15+ years of updates. But we still managed to make a lot of progress towards our long-term goals. In 2025, Caves of Qud wrapped: · Patches: 13 · Bugfixes: 232 · Hugo Awards Won: 1 · Console versions… | — | |
| In-game event | Steam Awards, Mod Jam results, and port update Hey everyone, It's Alexandra here from Kitfox with an assortment of game news while the team remains in the midst expansion, porting, and localization efforts. They've truly grown at least one extra arm to be able to do all that! Nominate Qud for the Steam Awards 2025 The Steam Award nominations are now open! This year, Caves of Qud is eligible for MOST of the award categories, so make sure you… | — | |
| In-game event | 20% off for today's Daily Deal + performance improvements on Beta We posted an update with some significant performance improvements to the Beta branch. If you'd like to help us test, check it out! A lot of the UI and rendering code was refactored, so please be on the look out for issues in those areas. Also, Caves of Qud is the Steam Daily Deal today! Get it for 20% off, and tell someone you know! A few patch notes below. Live and drink, friends. · Greatly i… | 20656391 | |
| In-game event | Tech patch on beta branch Hey all, We put up a new beta to test some forward-looking technical improvements to the codebase. Ideally, you should not notice any difference in play experience, but it would be helpful for some of you to test and confirm this! So if you're interested in helping, switch to beta and try it out. | 20279010 | |
| In-game event | Surprise Feature Friday - August 8, 2025 210.23 · Phase spiders are now more reliably phased. · Dream wrens found outside of Chavvah are now part of the birds faction. · You now always start with a method of seeing in the dark when entering a waking dream. · Waking dreams now wait until you return to the main gameplay screen to end, so for example your dream does not end in the middle of a conversation. · Juking now counts as movement… | 19534993 | |
| In-game event | We’re growing a new mutation Hey everyone, It’s Alexandra from Kitfox here with the latest news from development. The team continues to work on several limbs worth of upgrades to the game. Localization is moving ahead and there’s even work being done on the first Expansion Pack. You can also expect to see a little patch this week with some bugfixes! Today we have exciting news from the porting side because today we’re anno… | — | |
| In-game event | Maintenance Patch - July 28, 2025 210.22 · Isahind and Warden Yrame now always have the appropriate freezing ray variants for their descriptions. · The n-pointed asterisk can no longer be disassembled. · Multi-turn charge abilities like Decarbonize, Run Over, and Wrecking Charge now render each turn spent charging. · Fixed a bug in zone building due to placing quest items on villagers or lair owners that lack inventories. · Fix… | 19347910 | |
| In-game event | The Future of Caves of Qud Hey friends, For a long time we hoped we could keep working on Caves of Qud after its 1.0 release. Not just porting and localizing to other languages (work that is well underway), but adding new layers of game to the already 17-year layer cake — things like new types of playable creatures, underground villages, new mechanics, and expanded lore. As we’ve hinted here and elsewhere, the success of… | — | |
| Game update | Beta Bugfixes - July 4, 2025 210.21 - 'beta' branch · Fixed a bug in zone building due to placing quest items on villagers or lair owners that lack inventories. · Isahind and Warden Yrame now always have the appropriate freezing ray variant for their descriptions. · The n-pointed asterisk can no longer be disassembled. · Multi-turn charge abilities like Decarbonize, Run Over, and Wrecking charge now render each turn spent… | 19114865 | |
| In-game event | Patch 1.04 is here! We've merged all the changes from the last few months of our beta branch into mainline. Full patch notes below. Soon we'll be updating the beta branch with some architecture changes to prepare for localization. If you'd like to help us bang on it, keep an eye out! 210.10 GAMEPLAY & UI · Added a new advanced option in the Prompts section: 'Show popups when you dismember or decapitate someone'. ·… | 18606077 | |
| In-game event | Beta Update - May 14, 2025 210.8 - 'beta' branch · The score screen now displays the correct number of lairs you found. · Switched the icons of Steady Hand and Steady Hands. · Clarified that some abilities let you jump over creatures in Jump's skill description. · Added a new advanced option 'Show popups when you dismember or decapitate someone' · Added new directional keybinds to auto-walk to specific edges of the map ·… | 18455326 | |
| In-game event | Beta Update - April 25, 2025 210.6 - 'beta' branch · Particle effects now respect visibility and won't render on top of objects that stand over them. · Improved performance when many particle effects were active onscreen. · Improved performance when the you hold a light source at night. · Improved performance when you move. · Increased the render layer of the still chime. · Fixed a bug that caused important items to be tra… | 18246434 | |
| In-game event | Beta Update - April 18, 2025 The 210 sequence will be leaving 'beta' soon, kick it around and see if anything breaks! 210.5 - 'beta' branch · Options that require a game restart to take effect will now prompt you to do so upon exiting the menu. · Creatures with photosynthetic skin will now bask in the sunlight. · Fixed a bug that caused rare sultan statues to appear as missing textures. · Fixed a bug that caused 'Melee att… | 18164116 | |
| In-game event | We won an IGF award and got nominated for a Hugo! Hey friends! We are thrilled to announce that Caves of Qud recently won the Excellence in Narrative award at the Independent Games Festival (IGF)! Several members of our team flew out to GDC to attend the award show, which meant some of us met in person for the first time. It was a surprise and honor to win, especially in the narrative category, since Caves of Qud 's systemic approach to story… | — | |
| In-game event | 1.0.3 emergency patch rollback (e:resolved) E: Issues resolved. Hotfix build 209.46 on main and 210.4 on beta. E2: If you're still experiencing the problem, you can verify client files in steam force steam to update to the latest. We're temporarily rolling back the default branch to 209.44 while we work an input bug. Saves that were upgraded by 1.0.3 will report as being 209.45 when you attempt to load them in 1.0.2, but are safe and can… | — | |
| In-game event | Maintenence Update 1.0.3 and Beta Update 210.3 1.0.3 (build 209.45) · The build library is now synced to Steam Cloud. · Auto light/douse torches is now toggled on again by default. · Horns now benefit from the Jab skill when used for secondary attacks. · Thrown weapons equipped in a non-thrown-slot hand now display their melee properties, rather than their thrown properties. · The penetration estimate of missile & thrown weapons now respect… | 18080203 | |
| Game update | Beta Update - build 210.2 build 210.2 - 'beta' branch · Added a fallback font for the modern UI with many previously missing international unicode characters. · The message for blocking will now include what shield you blocked with. · Fixed a bug that caused some historic regions to generate without articles. · Fixed a bug that caused common phrases for "cooking" to not generate. · Steam workshop mods will now check for… | 17874966 | |
| In-game event | Beta Update - build 210.0 build 210.0 - 'beta' branch · Unity version upgraded to 6000.0.41f1. · Windows builds are now 64-bit. · DLC is no longer subject to the 'Enable mods' option. · The game is now restarted when the mod configuration is changed to fully unload old mod data. · Mod approval has been replaced by a one-time option to opt-in when installing a script mod for the first time. · We added some new features t… | 17643368 | |
| In-game event | Maintenence Update - 1.0.2 1.0.2 (build 207.44) · Changed Make Camp so that only campfires you made are considered when checking for existing campfires. · Psychic hunters now ambush you less often in . · The pool of brain brine effects no longer includes adding skills or skill points if you already have every skill. · Distracting holograms now have a higher render layer. · Increased the render layer of lit campfires. · F… | 17554393 | |
| In-game event | We're Back! Post-1.0 Dev News Hey friends, It’s Alexandra from Kitfox here with a quick update on how things are going. Development has started again after the Freehold Team was on a much deserved break! As we mentioned last month , the major focus post-1.0 will be to explore localization and porting to mobile and consoles but there’s so much more in the works. There’s a couple of updates you can expect in the next few week… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.