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Caves of QudEventsBeta Update - build 210.2
Game update

Beta Update - build 210.2

Caves of Qud · published 27 Mar 2025, 00:49 UTC · build 17874966

All eventsPlayers around this dateRead on Steam

build 210.2 - 'beta' branch

  • Added a fallback font for the modern UI with many previously missing international unicode characters.
  • The message for blocking will now include what shield you blocked with.
  • Fixed a bug that caused some historic regions to generate without articles.
  • Fixed a bug that caused common phrases for "cooking" to not generate.
  • Steam workshop mods will now check for updates and prompt downloads if you've declared a version in your manifest.json.
  • You can now add HistorySpice.json files to your mod which will merge with that of the game.
  • Added LoadBefore and LoadAfter to manifest.json which can influence mod load order without creating dependency cycles.
  • The XRL namespace is now checked for type name conflicts which could previously cause silent incompatibilities between mods.
  • Map files in subdirectories will now merge together by their ID, if no ID is defined the relative path is used.
  • You can now add 'Textures' folders for your sprites anywhere in your project, respecting your manifest.json directories.
  • Added an alert to the main menu if enabled mods are missing dependencies.
  • Added a new GetBleedLiquidEvent which defaults to the old BleedLiquid tag or property.
  • XML files loaded by root now print an info block of file counts to the Player.log.
  • Fixed a bug that caused the default values of options to be ignored when used as conditions for manifest.json directories.
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Other announcements

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In-game event8 Aug 2026Maintenence Patch - August 8, 2026211.51 · Effects that increase the size of damage dice now apply to arc winders. · Irisdual beam now interrupts auto-actions. · Gigantic creatures are now transmuted into gigantic gems. · You can no longer become hotter than the surface of the sun (but you may still become much colder than absolute zero). · Wakeful effects no longer apply multiple times. · Fixed a bug that caused holy places to…In-game event4 Jul 2026Maintenance Patch - July 4, 2026211.50 · Autoexplore will now only dig in order to reach revealed objects of interest. · Autoexplore is now less prone to discard its last target if interrupted. · Fixed a bug that caused saves to load with a stale zone cache. · Fixed a bug that caused cybernetic fist weapons to remain on your hands after being unimplanted. · Fixed a bug that caused the required skills to highlight garbage and…In-game event25 Jun 2026Burgeoning Summer GrowthHey folks, We have some nice updates to share. First, after several weeks on the beta branch, our performance patch is now ready for everyone. It includes lots of little fixes and some deep rewrites that result in a big performance bump, so hopefully your next adventure is buttery-smooth, whether you're playing on a high-end machine, a potato, or something in between. These optimizations also a…