Timefront
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Dev Update - May Concepts Ragsul, a nightmare straight from the deepest Void comes to the Known World. This is the last commander for the Travelers and we are only missing a single unit to finish the concept of the Travelers and to move on to the Ironfolk, the last race to concept. UI Wireframe exploration for the main menu UI has started. We wanted to use the theme of the game (Time) and portrait that into the… | — | |
| Community | Dev Update - April Concepts A new threat comes from the mind of our concept artist, but this time is a double-threat ! The abomination is a creature from the void that can only be summoned by the Travelers. The Autumn Lord is a campaign mini-boss. We are gonna experiment with re-using the model and animations but changing the textures to create 2 characters in 1. Cutscenes Work has started and has been steadily a… | — | |
| Community | Dev Update - February Read below what the team has been working on during January Concepts We worked on a scene for the background of the campaign lobby plus the tower for the Travelers Gameplay Campaign and Skirmish vs AI has been the focus for this month. Below, you can see a short video of how the development progress stands for the prologue of the campaign. Level Design Skirmish 1v1 map is finished and you will… | — | |
| Community | Dev Update - January First of all, happy new year! We wish every one of you a prosperous 2026, surrounded by the ones you love. Concepts Concept art has been progressing steadily for the Travelers' buildings. We are discovering the right design language for the structures that involve portals/gates as you can see below. Gameplay Campaign mission 1 is ready and we are starting work on mission 2. The idea is for Febr… | — | |
| Community | Dev Update - December November has been busy! Lets go over what we were working on: Concepts We've been working on the last concept for the buildings of the Eldmen: the Imperial Stable. Without breaking stride, we moved over to the Travelers buildings and started with the Harvester. Lighting We decided to step up our game with our lightning and we are re-lighting most of our levels. "Lighting makes or unmakes a scen… | — | |
| Community | Dev Update - November New Characters Efecius, Quintus' right-hand man and a high-ranked leader between the Legionnaires, is an important character within the story of Timefront and will play a key role during the campaign. New Buildings The Sanctum is a place of contemplation, study and healing. It functions as a hospital and university fused into one and it is the center of learning for curious citizens of the Twin… | — | |
| Community | Dev Update - October Updates We updated the website, you can find it at: . We also updated our Steam page , namely we added: · New videos, screenshots and descriptions · New trailer: · New game poster: New models and concepts The Luminarcher is a ranger from the Motherworld of the Travelers, you can see her in action on the trailer linked above. Concept is ready for the Longcannon (name not final), which is the fir… | — | |
| Community | Dev Update - September August has been busy! This is what we've been working on: Replication Optimizations for multiplayer. We now do not replicate what is it on the fog of war. This gives two competitive advantages: the first one and the obvious one is performance. If the engine doesn't have to render what the client is not seeing, then we save a lot in terms of optimization. The second one is anti-hacking. Yes, it… | — | |
| Community | Dev Update - August We have been silent for a while but for good reason. See the updates below: Multiplayer Ready The game is now on a multiplayer playable state. The core gameplay loop is functional and other loops such as base-building are still under development. We are also polishing how it feels to play over the internet for long distances and optimizing replication. First internal playtests were promising in… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.