November has been busy! Lets go over what we were working on:
We've been working on the last concept for the buildings of the Eldmen: the Imperial Stable. Without breaking stride, we moved over to the Travelers buildings and started with the Harvester.
We decided to step up our game with our lightning and we are re-lighting most of our levels. "Lighting makes or unmakes a scene". This resonates true for all artistic endeavors and you can see a clear example below.
On the gameplay side we are still solving bugs and optimizing for multiplayer, while we work on adding new stuff for single-player modes. The campaign has a dedicated Trigger & Quest system now and the adversarial AI is being rehauled to make it smarter.
We redesigned the first level of the campaign. If you played the last version, you'll find this one is similar but with better distribution of spaces.
Last but not least, the Kickstarter pre-launch page is live and the trailer is revealed, you can visit it here. Hit the "Notify me on launch button" to be a backer of the project and access exclusive rewards.