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TimefrontNewsDev Update - December
Community

Dev Update - December

Timefront · published 2 Dec 2025, 15:47 UTC

All newsPlayers around this dateRead on Steam

November has been busy! Lets go over what we were working on:

Concepts

We've been working on the last concept for the buildings of the Eldmen: the Imperial Stable. Without breaking stride, we moved over to the Travelers buildings and started with the Harvester.

Lighting

We decided to step up our game with our lightning and we are re-lighting most of our levels. "Lighting makes or unmakes a scene". This resonates true for all artistic endeavors and you can see a clear example below.

Gameplay

On the gameplay side we are still solving bugs and optimizing for multiplayer, while we work on adding new stuff for single-player modes. The campaign has a dedicated Trigger & Quest system now and the adversarial AI is being rehauled to make it smarter.

Level Design

We redesigned the first level of the campaign. If you played the last version, you'll find this one is similar but with better distribution of spaces.

Kickstarter

Last but not least, the Kickstarter pre-launch page is live and the trailer is revealed, you can visit it here. Hit the "Notify me on launch button" to be a backer of the project and access exclusive rewards.

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Community1 Sep 2026Dev Update - SeptemberConcepts Following the Tower, we are now working on the next building concepts for the Ironfolk, our third race, focusing on the Extractor (similar to a Collector, to harvest Source) and the Royal Forge, which opens up the Tech Tree for the race. Like always, we are doing this new "metalpunk" identity we found very fitting for them. Needless to say, the top spins while harvesting Source near a…Community31 Jul 2026Dev Update - AugustConcepts Discovery for the Ironfolk's design language and mood has finished and we moved right into concepting a building. We came up with a style we like to call "Metalpunk" and here you can see the result in the Ironfolk Tower (at the right). We don't have a banana for reference, but we do have the Eldmen Tower so you can compare sizes. This is, of course, hand drawn by our concept artist on…Community2 Jun 2026Dev Update - JuneConcepts I'm happy to say the concept (and some splash) art of the Travelers is finished. With this we are able to wrap up the second race with all their models done on 2D and just a couple left on 3D. Cutscenes Work for the first cutscene is finished and will be included in the next playtest so now the missions you are able to play are chained by it and the story starts to take shape.. Gamepla…