Following the Tower, we are now working on the next building concepts for the Ironfolk, our third race, focusing on the Extractor (similar to a Collector, to harvest Source) and the Royal Forge, which opens up the Tech Tree for the race. Like always, we are doing this new "metalpunk" identity we found very fitting for them. Needless to say, the top spins while harvesting Source near a Rift.
The Travelers are now a playable race within the game, the second of the four we have planned. To select it, go to the Loadout and just pick the Travelers. They have an array of abilities, most related to the death of units and the "Cursed" mechanic. Their racial trait is called Void Charges, giving you free units after a certain number of your own units die.
NOTE: The race is not fully implemented yet since we are missing animations and models for a couple of their units and buildings. But it is 75% done and already integrated with the systems in place today.
We've been working on performance, trying to reduce the bloat and being more efficient with our design, changing ticks for events or disabling things we are not using, for instance. There are lot of things we can do still but these kind of improvements is a continuous effort, one we'll keep working on until release.
Last update we mentioned a Playtest coming up. I'm happy to say the date set for it is the 18th of September and it will last a week. This is the last single player playtest we are gonna do and we expect the next one before December will be a multiplayer one.
If you want to participate and help us shape the game with your feedback, head over to our Discord server and open a ticket.