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TimefrontNewsDev Update - August
Community

Dev Update - August

Timefront · published 31 Jul 2026, 15:42 UTC

All newsPlayers around this dateRead on Steam

Concepts

Discovery for the Ironfolk's design language and mood has finished and we moved right into concepting a building. We came up with a style we like to call "Metalpunk" and here you can see the result in the Ironfolk Tower (at the right). We don't have a banana for reference, but we do have the Eldmen Tower so you can compare sizes. This is, of course, hand drawn by our concept artist on 3D and will not be the final model you will see in-game.

Main Menu

We are working on a new main menu to immerse yourself in the world we've been creating as soon as you open the game. This main menu comes with a 3D background scene + a choir music. From here you can launch any game mode.

Please note that these are placeholder UI elements, the plan is to replace the 2D clocks with 3D sundials.

Gameplay

Migration to 5.8 is completed so we can now count with the latest features of the engine. We also implemented a vertical slice of the Ability System, that is traversal to the abilities of the units itself, the commander traits, the racial traits and the Tech Tree. The system as currently designed is big and the base for it is ready, we only need to keep developing each individual part as we progress with development which will be moving more rapidly now we have a solid base.

We also added the Veterancy system for units and Commanders, getting stronger for each clash fought and won.

This is the first draft of the Tech Tree, already working in-game. This is a small sample of how big we want this Tech Tree to be and if you played certain game, it will remind you of it.

HUD

We iterated over the HUD so it can reflect the stats and abilities modified by the newly added Ability and Veterancy Systems. Note this is not the final HUD but it is closer to what its final form would be.

Playtest

A playtest is planned before the end of September and will be announced and coordinated through our Discord server. Join us there if you want to participate.

More from Timefront

Other announcements

All news
Steam news15 Sep 2026Timefront Alpha PlaytestAlpha Playtest I'm glad to announce a new playtest, the first one of our Alpha phase starting tomorrow, September 16th. There is no restrictions for this one so feel free to invite your friends over. On this playtest you can play with the Eldmen or the Travelers in the free-for-all game mode against 7 other players handled by the AI. The Eldmen are only missing two Commanders, while the Travele…Community1 Sep 2026Dev Update - SeptemberConcepts Following the Tower, we are now working on the next building concepts for the Ironfolk, our third race, focusing on the Extractor (similar to a Collector, to harvest Source) and the Royal Forge, which opens up the Tech Tree for the race. Like always, we are doing this new "metalpunk" identity we found very fitting for them. Needless to say, the top spins while harvesting Source near a…Community2 Jun 2026Dev Update - JuneConcepts I'm happy to say the concept (and some splash) art of the Travelers is finished. With this we are able to wrap up the second race with all their models done on 2D and just a couple left on 3D. Cutscenes Work for the first cutscene is finished and will be included in the next playtest so now the missions you are able to play are chained by it and the story starts to take shape.. Gamepla…