Roots of Harmony
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
112 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
112 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Version 3.1.3 Fixed: Demons could duplicate themselves when you retry combat. This bug made me think about the balance of the "master betrayal" feature, which I now find quite frustrating. As a result, Demons have no chance of betraying you anymore. · Improved engine performance and various fixes. Could potentially lead to some bugs, so please report them in the forum if you find any. :) | — | |
| Game update | Version 3.1.2 Fixed: The previous GUI Theme update messed up with resolutions. There is now a new settings window that let you choose predefined resolutions, as well as entering a custom one. · Fixed: All wide-ratio resolutions now work and scale properly. 4:3 ratios don't work. | 21493020 | |
| In-game event | Version 3.1 Hello harmonious people! First let me wish you a happy new year, full of happiness and... harmony! 🌳 As explained in the last dev talk , Roots of Harmony now costs 8$ from today. Thank you to everyone who have sent supportive messages about this decision. If you want to support the game even more, please consider leaving a review . As you know, it greatly helps and it's always nice to have som… | 21382625 | |
| Community | Stability and performance + price increase announcement We need to talk. The infamous bug Since its release in October 2024, Roots of Harmony has been impacted by one of those very weird bugs that make programming such a "wonderful" experience: the game was always slower when it was launched through Steam. This affected the menus and the responsiveness of the UI, but most importantly, all the heavy processes, like world generation and the end of a t… | — | |
| Game update | Version 3.0.4 Changed : The event where you discover a book that reset all doctrines has been modified, because cancelling a doctrine is no longer possible in 3.0. · Changed : When you have explored at least one land after an Outpost, you can pass through, whether or not it's owned by the enemy. · Changed : Enemies now also stop when capturing an Outpost. · Fixed : Crash when enemies would invade an Outpost… | 21080689 | |
| Game update | Version 3.0.3 Changed : Skeletons have now 5% Dodge (was 10%) and 8 max. range (was 10). · Fixed: A crash would occur after taming a beast, as it was not properly deleted at the end of a battle. As a consequence, all your tamed beasts that have appeared outside of combat have been deleted. To be clear: when one of your disciples tame a beast, it only spawns during combat, and is removed afterwards. If the be… | 21010188 | |
| Game update | Version 3.0.2 Added: Three new blessings that add 4 damage modifiers against each armour. · Added: Blessing of the Hunter: deals more damage against \ . · Added: In NGP+, tribes now sometimes receive one or two altar creatures to fight on their side. · Changed: Distribution of land events (POI) is now more randomised. Before, you would have very little chance of seeing the new POIs. To increase the chance ev… | 20810313 | |
| Major update | Version 3.0 Hello harmonious people! Today I'm very excited to announce the release of Roots of Harmony 3.0! It took months of work and the changelog is massive ! It's actually so massive that I've decided to make a condensed version of it. Listing every little menu modification and every disciple stat makes no sense. The general idea is that everything has been overhauled! If you haven't read the previous… | 20766450 | |
| Community | Roots of Harmony is 1 year old! Hello harmonious people! One year ago, Roots of Harmony got released out of nowhere. No marketing, no hype; even my family was not aware. What was the point? I still don't know. I think I was willing to keep the project on its own track, scared of the idea that I would have to delay its release if the game wouldn't receive the feedback I was expecting. That's basically the poorest decision you… | — | |
| Sale | Roots of Harmony is part of the 4X Fest! Hello Harmonious people! The Steam 4X Fest is here, and Roots of Harmony is celebrating with a 20% discount! If you're looking for a unique text-based 4X game with deep strategy, now's the perfect time to explore! | — | |
| Game update | Version 2.3.1 New feature : Tribe aggressiveness. The reputation threshold under which a tribe will declare war upon you now varies from -10 to -50, instead of being a fixed -30. Their aggressiveness is influenced both by their choice of doctrines and randomness. · Added : More options for groups. You can now merge two groups together, split one group, put all disciples on land in a group, and set a homebase… | 19459968 | |
| Major update | Version 2.3 Added : New challenge " Green Powe r". Be a Goblin, fight the Elves and the Undead! It's a "hard" challenge. I've completed it in 80 turns, try to do better! · Added : The Challenge Editor is now more visible, with a new button in the New Challenge menu. The editor itself is in "beta", as it's not super end-user friendly, but if you want to craft your own little scenarios, it's all there. · Add… | 19276127 | |
| Game update | Version 2.2.1 Added : resource filter in the production screen. · Changed : window width and height settings don't show if full screen is selected (just to avoid confusion). · Changed : invaders won't stop their invasion attempt when you get defeated on non-player lands. There was an exploit where you could just send one guy against an entire army, and even though you would be defeated, the invasion would st… | 18808816 | |
| In-game event | Version 2.2 Hello harmonious people! Following the excellent 4 hour-stream by quill18 , this patch addresses a few issues he had, especially a crash due to a music streaming internal bug. I've added a few QoL and fixed some gameplay inconsistencies. Performances should also be better, as well as font sharpness. Additional challenges and further adjustments will come in the next patch! Thank you for playing… | 18808816 | |
| Game update | Version 2.1.3 Fixed a serious crash when starting a new game. Many many thanks to xavieres for trying a thousand builds! Also improved performances by changing the way the text is displayed. | 18416206 | |
| Major update | Version 2.1 Hello harmonious people! I'm thrilled to announce that the latest patch is live, introducing a major new feature: Challenge Mode ! Although the game had always been focused on a free procedural form of gameplay, I've always wanted a way to incorporate story-driven content and handcrafted maps. After weeks of experimentation and refactoring, I'm excited to finally share this update with you! In… | 18356054 | |
| Game update | Version 2.0.2 Changed: "Simulate battle" -> "Show battle result immediately". There was no simulation, thanks to xavieres for pointing that out. · Fixed: Crash due to the previous sound streaming flag (reverted). Thanks to Gage for having found that bug. · Fixed: Made sure that you still have 5 Wealth in turn 2 if you follow the tutorial, as a random event could make it impossible to buy the map. Thanks to S… | 17748888 | |
| Major update | Version 2.0 Hello harmonious people! 2.0 is now out! · If you want to know more about the main features of this version, please see my previous article . · To celebrate this release, Roots of Harmony will be available at a 20% discount for the entire week! · Previous savegames are incompatible , but you can switch back to 1.3 if you would like to finish a previous playthrough. Changelog · New feature: Proc… | 17487020 | |
| Community | Announcing Version 2.0 Hello harmonious people! 🌴🌳🌴 We are now 4 months after release, and it's time for a big announcement! Even though I always felt quite satisfied with the game, some core mechanics have been bothering me for a while now. The general idea of 2.0 is therefore to increase replayability , bring more roleplay , and add more strategy while maintaining a credible environment. So let's dig into all th… | — | |
| Major update | Version 1.3.0 This patch is a bit smaller than the two previous ones, mostly because the big feature I had intended has proven to be not fun after all; and sometimes it's best to erase the things you've done instead of digging deeper into failure! That being said, here is the changelog: · Added: 10 new generic events. · Added: 25 new land encounters. That includes gates to teleport from one direction to anot… | 17147289 | |
| Game update | Version 1.2.4 Fixed and improved the tutorial. | 16974626 | |
| Game update | Version 1.2.3 Changed: The book link is now bound to F11 instead of F12, as I had forgotten that it was the default key for taking a screenshot in Steam. · Fixed: Crash when the recruitment land was Crossroads on one turn, and then when on the next turn it got conquered by an enemy. | 16963263 | |
| Community | A demo, and some fresh news! Hello Harmonious people, and happy new year ! 🥳🎉🎈 Here is some fresh news from a random indie developer! I've spent the last two years working on my own game, and switching from the modding scene (I've started coding in 2014 with Skyrim, then I've worked for 4 years for the mod Mayhem, for X3) to the indie scene was – and still is – an adventure! At the time I'm writing this, Roots of Harmon… | — | |
| Game update | Version 1.2.2 - Minor fixes and typos. | 16899036 | |
| In-game event | Version 1.2.1 🎄❄️🎄 · Added: Campfire encounter. That's a generic one that can give you either an essence of joy (+10 HP) or an essence of hope (+1 map speed). · Added: The disciples list can now be sorted by disciple's direction. · Changed: The wisdom cost for all essences is now 2 / 3 instead of 1 / 2 (lesser / greater). · Changed: A blue [!] mark is now displayed next to lands that have an encounter. · C… | 16853981 | |
| Major update | Version 1.2 is out! Roots of Harmony 1.2 is now live! It's been a while now that I wanted to add more things to do in RoH. Something was missing, so I've tried a few gameplay mechanics before coming to the one that is introduced with this new version: land encounters. The main focus while designing this new system was on two things: fun and randomness. From black magic invocation, to a bizarre imp that wants to go… | 16798314 | |
| Game update | Version 1.1.2 A little hotfix to mainly fix the imperial threat being increased when you reach a new phase. This should only happen in New Game+ and can make the game a lot harder. Sorry about that! Enjoy and don't hesitate to leave a review! 🌲🦋🤗🦋🌲 Changelog : · Changed: Max. ruins limit per land set to 1. · Changed: All giant creatures receive a trait that clearly displays that killing them will drop a… | 16568051 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.