Added: Campfire encounter. That's a generic one that can give you either an essence of joy (+10 HP) or an essence of hope (+1 map speed).
Added: The disciples list can now be sorted by disciple's direction.
Changed: The wisdom cost for all essences is now 2 / 3 instead of 1 / 2 (lesser / greater).
Changed: A blue [!] mark is now displayed next to lands that have an encounter.
Changed: Essence of Hope is low a lesser essence.
Changed: Markets can now be bought. The difference between the previous "investment" option is that you can own the land, and spawn your disciples from there.
Changed: Buying a market, a mine or a plantation does not increase imperial threat anymore.
Changed: Reduced the chance of looting with the trait from 50% to 33%.
Changed: You can no longer receive a corrupted essence from altar conversion.
Changed: Essence of Flower has been renamed to Essence of Joy.
Changed: The witch event now gives the trait (randomly attacks allies), instead of killing a random disciple.
Changed: Starting a game with a name that already exists now raises an error.
Fixed: Imp event couldn't be finished.
Fixed: Engaging combat while a disciple was investigating would engage him as well, instead of ignoring him.
Fixed: When a disciple would receive the trait, the message sent was the wrong one.
Fixed: Working disciples could cumulate the trait with and .
Fixed: The Trader wouldn't actually buy all your consumables.
Fixed: Events could create generic disciples when creating a random disciple.