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Roots of HarmonyEventsVersion 4.0 - The Map update
Major update

Version 4.0 - The Map update

Roots of Harmony · published 1 Sep 2026, 14:54 UTC · build 25060005

All eventsPlayers around this dateRead on Steam

4.0 is here!

Hello harmonious people! Today is a big day, as I'm very excited to present you the Map update! If you have missed the previous announcement where I talk about the main changes, you can read it here.

The game has gone through so many changes that it would not make much sense to detail every little one here. Roots of Harmony has been reforged, so enjoy, share, join the Discord, and don't hesitate to leave a review! 😉

Version 4.0 is a major version, and as such, savegames from 3.1.4 are non compatible. You can choose to play version 3.1.4 through the Beta program in the Steam option.


NEW FEATURES

  • The list of locations has been replaced with a grid map. The map has 4 layouts (aka templates) that you can choose from during world generation.

  • Battles now happen on a 6 lines battlefield with new UI and new mechanics.

CHANGES

  • Tribes now have territories and are no longer randomly distributed.

  • Tribes can take over each other's territories.

  • Landmarks no longer exist and have been all replaced with POIs.

  • POI interaction now requires the presence of disciples on land.

  • The Independents now act as POI guards. They must be vanquished if you want to interact with the POIs.

  • Passive usage of disciples such as work and preach have been removed.

  • Battles are limited to 6 VS 6. That means that the fight for a single land can take multiple turns.

  • The choices you have before watching a battle are now very simple: disciple position, and blessings. Combat style, behaviour and target now depend on the unit itself, and the position line you choose.

  • You can now give resources to other tribes in order to gain reputation. They will also produce 1 extra disciple every time you do so.

  • Last level milestones have been changed. Now you have two options: King of the Hills (control specific lands) or Boss of the Island (eradicate one specific faction).

  • Many menus have been modified to make them easier to use and more intuitive.

  • Dodge has been renamed Evasion and now applies to both Melee and Ranged attacks.

  • Accuracy has been removed. It still exists internally and defaults to 80% for everyone.

  • The "Balanced" focus has been removed. Every unit is now either "Ranged" or "Melee".

  • Disciple stats and traits have been overhauled.

  • In NG+, disciples have a chance to get injured and have reduced hit points for the rest of the game. Stacks 2 times.

  • End-turn events do not happen at every turn now.

  • Enemies have a map speed of 2. That means invaders will reach your lands a lot faster, and you have to anticipate their movement.

  • Attacking a tribe now reduces your reputation by 20 instead of 40. But capturing a land reduces it by an extra 20. That makes early games more flexible and end games more chaotic.

  • Mines have 5% to loot a Gem each turn.

  • Retreat and retry have been removed, mainly due to the new 6 vs 6 rule.

  • Gates are permanent. That means once you've discovered one and got rid of their guards, you can freely teleport your disciples across big distance on the map.

  • Changed Hamlet -> Village -> Town -> City -> City-State to Camp -> Band -> Clan -> Horde -> Chiefdom.

  • Maps can now have 25 tribes instead of 15.

  • Added 300 tribe names.

  • You can rename each land, even if you don't own it. The three first letters will appear on the map.

  • Tribe alliances now depend on their doctrines.

  • More events, more tribes, more disciples, more POIs, more traits.

FIXES

  • Many! 🙂

More from Roots of Harmony

Other announcements

All events
Community15 Aug 2026Announcing 4.0: The Map Update!Hello, Harmonious people! Long time no see, right? Well, guess what? Roots of Harmony isn't dead, and I'm actually working on a pretty big update! "The biggest update ever!" blah blah, you know the rest. But this one has been quite a lot of work, as it involves refactoring some of the game's major core features, so it's definitely exciting! So what's the big update about? Well, there are two ma…Roots of HarmonyGame update17 Mar 2026Version 3.1.4Fixed : Inventory items were not restored after retrying a battle. · Also improved the error library. Whenever there's a critical error, the log will automatically open.Roots of HarmonyGame update15 Mar 2026Version 3.1.3Fixed: Demons could duplicate themselves when you retry combat. This bug made me think about the balance of the "master betrayal" feature, which I now find quite frustrating. As a result, Demons have no chance of betraying you anymore. · Improved engine performance and various fixes. Could potentially lead to some bugs, so please report them in the forum if you find any. :)