CRYENGINE - Wwise Project DLC
Playing now
—First samples arriving
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All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | CRYENGINE 3.8.6 Hotfix Yes, Visual Studio 2015 Update 1 is compatible with our WAF build. Also yes, we fixed the AMD latest Crimson driver crash. Our first update of 2016 is a nice hotfix for 3.8.6 that addresses some really important issues that kept our users up at night. The main reason for the hotfix is actually an incompatibility of our WAF build system with the latest Visual Studio 2015 Update 1. So guess what?… | — | |
| Community | CRYENGINE's Best of 2015 2015 was a very exciting year for all of us in the CRYENGINE team, to say the least! From the showcase of our first VR demo back in GDC, to the success of our wonderful indie teams integrating SVOGI to their games (and making them look even more realistic), you can be sure that we’ve been working day in and day out to improve CRYENGINE and give you the best visuals and performance. To celebrate… | — | |
| Community | CRYENGINE 3.8.6 In our last update of the year, we wanted to bring you more holiday cheer with a long list of fixes and optimizations. We already talked about NoMaps (and had Niels answer all your questions on the forums), so now you can see the rest of the changes CRYENGINE 3.8.6 brings: • Added NoMaps • Oculus 0.8 SDK + Touch Controllers support • New: Added wrinkle map preset to rc.ini. • New: Indicate if p… | — | |
| Community | Back to Dinosaur Island Demo now available for on Steam We are very excited about the future of Virtual Reality here at Crytek, and to give users a first glimpse of the possibilities that CRYENGINE offers VR developers, we are today releasing our Back to Dinosaur Island VR Demo here on Steam. First unveiled at this year's Game Developer Conference in March, Back to Dinosaur Island brings users face-to-face with one of the most impressive creatures t… | — | |
| Game update | CRYENGINE 3.8.5 Released CRYENGINE 3.8.5 is here and with this update we’re all about bug fixes and tweaks. In fact, over 80 of them. Highlights below, and you can check out the full list here . New: (FlowGraph) Add color picker widget for Debug:Draw nodes. Fixed: Stripe-artifacts appear on very dense FogVolume. Fixed: Roads, rivers and distance clouds being exported to game when on a 'No Export' layer. Fixed: Prevent… | — | |
| Community | Check out Miscreated - the first game to feature SVOGI! We’re super excited to announce that Miscreated, a cool new survival sandbox game created using CRYENGINE, is the first title ever to feature Sparse Voxel Octree Global Illumination. While SVOGI is still an experimental feature, the team at Entrada Interactive found our implementation to be what they were looking for to make their game to come further to life. Cool. But what is SVOGI, anyway? S… | — | |
| Game update | CRYENGINE 3.8.4. Released CRYENGINE 3.8.4 is here and we’re bringing all the updates we teased last week (Visual Studio 2013 and 2015, Height Map AO, Rendering Performance Profiler), improvements to Designer Tool, UV Mapping Editor and Character Tool and many more tweaks. Character Tool It’s now easier to specify and create animation events when setting up characters. We also added and improved a lot of tooltips and war… | — | |
| Community | Looking ahead at things to come: CRYENGINE 3.8.4 Hello everyone, We have added partial support for Visual Studio 2015, implemented a new Height Map based Ambient Occlusion solution for outdoor environments, developed a Rendering Profiler to help users investigate where they are spending their rendering budget, and added a few more fixes we’ll announce when CRYENGINE 3.8.4 is available for everyone. Height Map based Ambient Occlusion CRYENGINE… | — | |
| Game update | CRYENGINE 3.8.3 Released What this update lacks in amount of features, more than makes up for in fixes and optimizations. We already gave you a brief introduction to the UV Mapping Editor, one of the main stars in 3.8.3 but not the only big feature. Character Attachment Merging (Shadows) In CRYENGINE characters consist of many attachments, tied together via the skeleton. While this approach provides a lot of flexibilit… | — | |
| Community | CRYENGINE 3.8.2 Released Hello all, CRYENGINE 3.8.1 took the spotlight as our big update of the year so far, but today we bring you a few fixes and improvements for a smoother development process, and even more eye candy. New Depth-of-Field We feature an all-new DOF solution that fixes many of the edge bleeding artifacts of the previous implementation, while being more bandwidth-friendly and thus efficient at the same… | — | |
| Community | Update from the Team: CRYENGINE 3.8.1 is here, and it's big! Hey all, And welcome to CRYENGINE 3.8.1 (out now for all subscribers on Steam), the most feature-packed release since we launched the Engine-as-a-Service model in May of last year. So without further ado, let’s dive right in and take a look at some of the great new features the team has been busily working on in the past months! CRYENGINE 3.8.1 is now available New API: OpenGL Support Starting… | — | |
| Community | Update from the Team #15: EULA update and next big release Hey all, with CRYENGINE 3.7 out and in user's hands since last week, we wanted to give you a heads-up on a change to our EULA (End-User License Agreement) and give you a small glimpse at our next big update. First however, we want to thank all of you for your feedback to 3.7- both the many kind words, as well as the reports of issues that you have encountered. Rest assured that we are reading t… | — | |
| Game update | CRYENGINE 3.7.0 Hotfix Released Hi everyone! Just a short message to let you know the small update made today was the hotfix for 3.7.0 which brings the build number up to 186. Included in this hotfix is re-enabling the Steam lobby, adding a WAF spec for dedicated server and enabling signed/encrypted .pak files in Release mode. We hope to bring you more good news about the next big release soon but in the mean time, enjoy your… | — | |
| Community | CRYENGINE 3.7.0 Released Hey all, Welcome to our first big update of 2015 - yes, the much-anticipated CRYENGINE 3.7 is here! We also want to give you a short synopsis of our GDC adventures, and the great Engine-as-a-Service users that joined us to promote their games at our booth. CRYENGINE 3.7 is out Let’s dive right in with the big news- all subscribers can now download the new 3.7 build, which brings several new fea… | — | |
| Community | Looking ahead at things to come: CRYENGINE 3.7 Hey all, as you know, the team has been busy working on CRYENGINE 3.7, and today we want to give you a look at some of the new features that will be included in this build (in addition to a large number of fixes, improvements and optimizations). Character Tool First up is the new Character Tool, which combines the functionality of several previous tools (Character Editor, Animation Importer, An… | — | |
| Community | Update from the Team #14: 3.6.17, GDC and Open Positions! Hey all, today we want to talk about our latest update, Crytek's GDC plans and some open positions- so let's get right to it! CRYENGINE 3.6.17 You can find the full Release Notes for this build on our Docs Website . Again, these smaller updates are mainly intended to fix issues that are causing trouble for our users, while the main focus of the team is the much meatier 3.7 update (more on that… | — | |
| Community | CRYENGINE 3.6.16 released Hey all, we have just uploaded a new update that fixes a few issues you have been reporting: Editor • Fixed: No longer export all vegetation-object's static-object-groups to all surface-types that have at least one vegetation-object using the same static-object applied to it (CE-5348). Engine • Fixed: (Particles) Division overflow in targeting code, when radius is very near target radius (CE-53… | — | |
| Community | Update from the Team #13: CE 3.6.15 rings in 2015 Hey all, and welcome to our first update and new build of the new year- we hope you all had a great holiday break and are now ready for more game development! CRYENGINE 3.6.15 We just released our first new build of the year, and all Subscribers should get it automatically once they start Steam the next time. As always, you can find the full Release Notes for this build on our Docs Website . Hi… | — | |
| Community | Update from the Team #12: CE 3.6.14 and Happy Holidays! Hey all, the team has one last gift for all our Subscribers, as we are happy to release 3.6.14 today! CRYENGINE 3.6.14 You can find the full Release Notes for this build on our Docs Website , much like you are used to. In case you missed it: Looking towards CRYENGINE 3.7 We already mentioned the Open Letter from our Founder and CEO Cevat Yerli in our last Update from the Team, but wanted to giv… | — | |
| Community | Update from the Team #11: CE 3.6.13 and Open Letter Hey all, while you might not have expected another build already, we are happy to announce that CRYENGINE 3.6.13 can now be downloaded from Steam. CRYENGINE 3.6.13 As is standard, the full Release Notes can be found on our Docs Website Highlight: - Fixed an issue with Prefab pivots moving on level save - Crash when switching gamerules in Editor - Rare physics crash when vehicles explode - Some… | — | |
| Community | Update from the Team #10: CE 3.6.12 and Steam Sale Hey all, With many of you spending the day celebrating Thanksgiving, we also want to thank all Cryengineers for their continued loyalty and support- and what better way to do that than with a new build? CRYENGINE 3.6.12 As always, the full Release Notes can be found on our Docs Website If you prefer seeing the standouts at a glance, we also got you covered: • Several Sandbox functions and featu… | — | |
| Community | CryDev evolves into CRYENGINE Community Hey all, this week, our current CryDev website will take the next step in its evolution as a community, and be merged into CRYENGINE.com as a new Community section. As many of you know, the site originally began as "CryMod", a portal for anyone interested in modifying Crytek’s first game Far Cry, as well as the first titles in our Crysis franchise. Later on, with the release of the CryENGINE 3… | — | |
| Community | Update from the Team #9: 3.6.11 and community games Hey all, it is that time of the month again: The week is almost over, the weekend looms large and inviting- and Steam has a new CRYENGINE build waiting to be downloaded by all our subscribers! So what is new, fixed or improved in this release? CRYENGINE 3.6.11 Much as you are used to, you can find the full Relase Notes on our Docs Website With that said, we have some highlights that we would li… | — | |
| Community | Update from the Team #8: 3.6.10, Miscreated and the Emirates Hey all, we are back with another Update from the CRYENGINE Team, and as you know that can only mean one thing- the end is nigh! Sorry, got a little carried away with the Halloween spirit. What it actually means – as you probably already guessed form our headline – is that we have just released a new Update for CRYENGINE to all our Steam Subscribers. CRYENGINE 3.6.10 As always, you can find the… | — | |
| Community | Update from the Team #7: CRYENGINE 3.6.9 is here Hey all, time certainly seems to fly since we started aiming for more regular CRYENGINE releases- has it already been two weeks since the release of 3.6.8? Indeed it has, so it is time for 3.6.9, which is now available for all CRYENGINE subscribers from Steam. Free Wwise Project DLC First however, an apology and a reminder are in order. When we recently released our second free DLC Pack, the Ww… | — | |
| Community | Free Wwise Project DLC now available! Hey all, following last week’s release of CRYENGINE 3.6.8, we have another treat for all CRYENGINE Subscribers in the form of a new free DLC: The Wwise Project DLC! The EaaS Wwise Project DLC gives you access to the official Wwise Project used to integrate all Audio in the Cryengine SDK Levels. The project will give a good overview of the possibilities Wwise and Cryengine have to offer and show… | — | |
| Community | Update from the Team #6: CRYENGINE 3.6.8 is here Hey all, As promised two weeks ago when we released CRYENGINE 3.6.7, our new goal is to aim for bi-weekly releases, and we are happy to say that we nailed it the first time (Editor’s Note: Thanks for jinxing it…). So what have we been up to in the last two weeks? Quite a lot, as you can see from our Full Release Notes . As you can see, 3.6.8 includes a solid mix of fixes and optimizations to th… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.