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CRYENGINE - Wwise Project DLCEventsLooking ahead at things to come: CRYENGINE 3.7
Community

Looking ahead at things to come: CRYENGINE 3.7

CRYENGINE - Wwise Project DLC · published 24 Apr 2015, 14:19 UTC

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Hey all,

as you know, the team has been busy working on CRYENGINE 3.7, and today we want to give you a look at some of the new features that will be included in this build (in addition to a large number of fixes, improvements and optimizations).

Character Tool
First up is the new Character Tool, which combines the functionality of several previous tools (Character Editor, Animation Importer, Animation Compression Editor, DBA Editor) into one new tool, with a completely reworked and improved user interface. Also included is asset browsing for all your animation related files.

SDL_Mixer added as a free alternative to Wwise
Our Audio Translation Layer (ATL) has already allowed you to hook up any audio-middle ware of your choice into CRYENGINE, but with 3.7 we are adding built-in support for SDL_mixer as a free and simple alternative to the existing Wwise implementation.

You can see the ability to switch the audio-middleware at runtime in the below video that our Lead Audio ProgrammerThomas took for fun.

https://www.youtube.com/watch?v=cEyn5YHbgI4

Improved Temporal Anti-Aliasing
With 3.7, we are introducing the improved Temporal Anti-Aliasing that was shipped with the PC version of Ryse: Son of Rome into Engine-as-a-Service, offering a greatly improved image quality at minimal performance cost.

Lighting on transparent objects
When tiled forward shading is enabled, glass will now receive direct lighting (including shadows) and probe-based ambient, making it look a lot more consistent with standard opaque objects.

CryDesigner
While not a new feature, we have greatly expanded the functionality of CryDesigner with the addition of the Subdivision tool.

We will have more news on the 3.7 release soon. For now, have a great weekend!

Thanks,
The CRYENGINE Team

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