Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
CRYENGINE - Wwise Project DLCEventsCRYENGINE's New Release Cycle
Community

CRYENGINE's New Release Cycle

CRYENGINE - Wwise Project DLC · published 21 Jan 2016, 13:44 UTC

All eventsPlayers around this dateRead on Steam

Hey all,

Today we have an important update for you regarding the release schedule and cadence for CRYENGINE in 2016.

Let’s cut right to the chase: For this year, we aim to have one feature packed major release roughly every 3 months, with minor releases focused on bug fixes and smaller improvements in-between as needed. You can expect this new release cycle to start with our next major release, tentatively scheduled for March 2016. What new features will it bring, you ask? Well, we have a long list of features under development, and look forward to sharing more about those with you in the future.

With the “what” out of the way, let’s talk about the “why”. When we first launched the Engine-as-a-Service Subscription in May 2014, we asked ourselves how to best provide values to users paying a monthly subscription. Unsurprisingly, especially to those who are accustomed to paying a monthly fee to play MMO games, we arrived at the conclusion that having a new release roughly once per month would strike a good balance between providing value for licensees while still giving our engineers time for internal development. While there have been some deviations from this plan over the past 19 months (a brief period of bi-weekly releases, or the several month wait for a feature packed 3.7), we have generally stuck to the “once a month” release cadence.

However, after reading a lot of feedback on the forums, talking to our licensees and discussing internally, we now feel that less frequent but more impactful releases is the way to go. This will allow us to include more meaningful new features and improvements because the team will have more time for development, as well as additional time to make sure the new features are as stable and polished as possible. And from the users’ perspective, especially those who are deep into full-scale production, integrating a new build every three months is much preferable to having to do it every four weeks. In the end, this decision was shaped by the feedback coming from you, our community of Cryengineers.

We look forward to sharing more about our future plans in the coming months.

The CRYENGINE team.

More from CRYENGINE - Wwise Project DLC

Other announcements

All events
CRYENGINE - Wwise ProjCommunity15 Mar 2016Introducing CRYENGINE VThis week marks a significant new chapter in our engine, our services, and our commitment to the CRYENGINE community. At GDC in San Francisco this week, we announced major updates which address some of the concerns and wishes our users have expressed over the past year. CRYENGINE V, the newest iteration of the engine, is now available for a Pay What You Want model. This means developers everywh…CRYENGINE - Wwise ProjCommunity11 Mar 2016Back to Dinosaur Island Part 2 now available for free on SteamJust before heading off to GDC, we have another treat for Oculus Rift DK2 owners: Back to Dinosaur Island Part 2, our second Oculus Rift-exclusive VR demo, is now available as a free download on Steam ! Now, gamers everywhere can sample the acclaimed VR demo firsthand – scaling a deadly cliff face as huge flying dinosaurs react to their presence and debris rains down from above. Mysterious land…CRYENGINE - Wwise ProjGame update13 Jan 2016CRYENGINE 3.8.6 HotfixYes, Visual Studio 2015 Update 1 is compatible with our WAF build. Also yes, we fixed the AMD latest Crimson driver crash. Our first update of 2016 is a nice hotfix for 3.8.6 that addresses some really important issues that kept our users up at night. The main reason for the hotfix is actually an incompatibility of our WAF build system with the latest Visual Studio 2015 Update 1. So guess what?…