CRYENGINE - Wwise Project DLC · published
Hey all,
And welcome to CRYENGINE 3.8.1 (out now for all subscribers on Steam), the most feature-packed release since we launched the Engine-as-a-Service model in May of last year. So without further ado, let’s dive right in and take a look at some of the great new features the team has been busily working on in the past months!
CRYENGINE 3.8.1 is now available
New API: OpenGL Support
Starting with 3.8.1, we are shipping a fully-featured OpenGL rendering implementation with CRYENGINE, which goes hand in hand with Linux support for your games (see below).
New platform: Oculus Rift Support
You asked about it, and we listened: Just in time for the announcement of Crytek’S new VR title “Robinson: The Journey” at this week’s E3, we are putting support for the Oculus Rift HMD (Head-mounted display) into EaaS users’ hands. We've included a small demonstration level, aptly titled the "VR_Demo" level. This showcases some information on how you can approach setting up your levels for VR, some of the implications and the immersive benefits of using VR.
New platform: Linux
As previously announced, we are adding Linux support for your Game.exe. While you will still need Windows to use the Sandbox Editor, you can now release your commercial games on Linux as well as on PC- and of course, there are still no royalties whatsoever!
New feature: Voxel-based Volumetric Fog
With today’s release, we introduce an all new voxel-based volumetric fog system. The system supports illumination from deferred lights, respects clip volume boundaries and works consistently with transparent objects including particles.
New feature: 8-weight GPU Vertex Skinning
Skinning of complex animated meshes that use more than 4 vertex weights (up to 8 weights) can now be performed directly on the GPU which can significantly reduce the CPU load.
Improved: POM Self-Shadowing
This is another topic we had a lot of feedback on from our users on the forums, so we are happy to report that POM self-shadowing is back and working efficiently with deferred shading, allowing the sun to cast shadows from the heightmap used for POM (Parallax Occlusion Mapping).
GameZero
The GameSDK project is a full blown game example. It demonstrates how most of the CRYENGINE features can be utilized, but its size and complexity can be overwhelming for first-time users. GameZero offers a minimalist approach to CRYENGINE. It allows first time users to get a quick overview of using the engine’s core functionality. It can be used as starting point for creating several types of games.
Added: Support for 3ds Max 2016, Maya 2016 and MotionBuilder 2016
Keeping our DCC-import pipeline up-to-date, we have added support for 3ds Max 2016, Maya 2016 and MotionBuilder 2016.
And much, much more!
Beyond these highlights, there are hundreds of further additions, improvements and fixes- please find the full release notes on our Documentation website.
E3, as Achieved with CRYENGINE
This week, the eyes of game developers and gamers alike were once again focused on Los Angeles and the annual Electronic Entertainment Expo (E3). To make sure that you didn’t miss any of the CRYENGINE-powered games being shown in the onslaught of news, we have prepared a small list for you!
Crytek – Robinson: The Journey
Assume the role of a young boy who has crash-landed on a mysterious planet in Robinson: The Journey, a brand new virtual reality game from Crytek. Keep an eye out for more news in the future!
Battlecry Studios – Battlecry
What happens when you combine the creative mind between some of gaming’s most memorable settings with the power of CRYENGINE? You get a remarkable looking world for your fast-pcaed, brutal melee combat to take place it!
https://www.youtube.com/watch?v=FgAcL5yk8uo
CI Games – Sniper: Ghost Warrior 3
Our friends at CI Games are back with a sequel to their popular Sniper: Ghost Warrior franchise. Check out their new dev diary for details on their ambitious plans to bring realistic sniper combat to Eastern Europe.
https://www.youtube.com/watch?v=5B-nY52j8yU
Sony Santa Monica/ The Chinese Room – Everybody’s Gone to the Rapture
You won’t have to wait much longer to experience this game’s eerie take on 1980s Great Britain- Sony just announced that it will be coming to Playstation 4 on August 11th.
https://www.youtube.com/watch?v=L_MSeTa2_7E
Warhorse Studios - Kingdom Come: Deliverance
Warhorse Studios used E3 as an opportunity to show of several new features that are soon coming to the Alpha of their ambitious open-world medieval RPG, such as sword-fighting and horse riding- take a look for yourself!
https://www.youtube.com/watch?v=xSy1gNyjSXk
As always, we are grateful for your support and feedback- keep it coming, and enjoy CRYENGINE 3.8.1!
Thanks,
The CRYENGINE Team