Orange Roulette
Last seen
3Sampled 18 minutes ago · not a live figure
—of peak
All-time peak
Last seen
3Sampled 18 minutes ago · not a live figure
All-time peak
14 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Wee Orange Update 7/11 - Counting Oranges The main addition this time around is a Stat Board! You can find it on the title screen with the button 'Stats'. Numbers! Check it out. I also made a few adjustments to a couple things in 'Protag's Nightmare' that may help you with that particular all-time stat. Fixes and Changes: · A new Stat Board, it's literally a board · 'Nervous Knowitall' mode in 'Protag's Nightmare' has a stronger hint a… | — | |
| Game update | Tiny Tangerine Update 7/3 This is a very teeny update, mainly to fix Protag's Dream Mode not keeping the player's all-time high score, which it now should! I also set up some other stat recording for a coming highlight board. · Protag's Dream stat fix · Prep for future stats list | — | |
| Game update | May Smallish Orange Update Halloo! This is a fun-size update for May, on the anniversary date of the OG Orange Roulette! Just a zesty blend of enhancements, fixes, and adjustments. List below: · A new match variation for Endless Nightmare: ‘Nervous Know-It-ALL’. Your dream opponent knows where the seed-pod/bullet is at all times, but has a few nervous reactions that may alert you! · Updates to a few character’s apparel,… | — | |
| In-game event | April Orange Update – Orange Swirl Halloo! I’d like to state in advance this NOT the main story update I am working on – but this latest update does contain several enhancements and adjustments to better represent the lore, and what is coming in the near future. The biggest, craziest addition is something I’ve been wanting to implement for some time. Spinning the cylinder for the player has always been a randomly selected number… | 22998961 | |
| Game update | Mini update for February 17 fix applied to incorrect character replacement in Orange Royale when playing a custom orange count · fix for mouse cursor popping up during a match when using controller · fix for mouse cursor reveal timing for Spin · fix for mouse cursor appearing on opponents turn when playing single player and story · fix for Bonus Moola choice highlighting incorrectly when using controller | — | |
| In-game event | January Orange Update – Multi C Vitamin Halloo! Rolling into this New Year is the latest Orange Roulette update! The big addition this time out is Local Hotseat Two-Player! This can be found in Orange Royale, with selectors to choose between standard single player and two player. Two player can be played hot-seat with either keyboard or controller(s). For the full controller experience you can pass the same controller between players… | — | |
| Game update | ORANGE HOTFIX 10/25 fixed a glitch with the music transition · addressed an issue in Protag's Dream with 'Self + Two Spins' where the two spins did not fully reset | — | |
| Game update | October 22 Orange Update – Spooky Juice Halloo! October brings a wee update that updates some aesthetics and UI stuff. Changes and fixes: · Played with the lighting transition that happens when a match runs long – made things a bit spookier · Stats at game-finish are enhanced, with new animation and several new stats – some relevant to particular modes · I added random changing music for each round of Orange Royale to spice up the ma… | — | |
| Game update | Small Orange Fixes Plus a Little Extra 9/28 Besides correcting the version number on the title screen, I implemented a similar 'First Match Reset' for Iron Orange that was previously added to Protag's Dream, which restarts to the 'Perp Walk' when you lose on the first match instead of hard resetting to the title screen. Just the first match! · updated version number correctly · added a reset to first round of Iron Orange if you lose · sl… | 20163229 | |
| Game update | Orange Update for September - A Little Extra Juice Halloo! This Orange Update contains a few Quality of Life enhancements, aesthetic touches, some camera trickery, and the usual bug-hunt. Protag’s Dream Mode got a few big adjustments, the main one being that if you die on that first round with Weary, you don’t get bumped all the way back to the title screen anymore – the dream simply starts over. I find this adjustment makes replaying that mode… | 20080534 | |
| Game update | Little Orange Patch 8/11 A quick fix and a slight update to dream Weary! · Updated Weary dialogue in Protag's Dream depending on if you shoot him or complete conversation and make it to his next appearance · glitch with the dream accessories I found if you make it far in Protag's Dream should be fixed · continuing bug-checking for the Beta two-player mode | 19558118 | |
| In-game event | Orangey Update for August – Rearranging the Decor a little, Chasing Bugs Halloo! Besides a bunch of new graphical elements, there is a SUPA-SECRET build of Orange Roulette that contains the first swing at LOCAL TWO PLAYER. It is in a separate Beta Build that can be accessed by right-clicking on the Orange Roulette icon in your game library, going to properties and choosing ‘Betas’, and then selecting for Beta Participation: orangetesting1 – Testing branch and enteri… | — | |
| Game update | Tiny Orange Update 6/29 Various fixes to controller support · In Grim Mode, Protag's soul oranges were dropping slow - was just buggin' · If using opengl3 driver instead of Vulkan, game will detect change and adjust some lighting effects · Sped up the appearance of the cut scene skip for the beginning of Protag's Dream | 19045914 | |
| Game update | Quicky Wee Fix Update 6/25 Fixed pressing the spacebar putting players alone in the cell for some reason · Made some logic fixes · Fixed a bug that made Protag's Doppelganger in Protag Dream sometimes have a teeny face that was running all around his head. Yes it was hilarious. Fix will hopefully solve a couple other reported problems with odd character behavior. The new mode update has a lot of fresh stuff going on unde… | 19005827 | |
| Game update | Orangey Update for June – An Orange Blightmare Halloo! I have finally achieved the release version of Orange Roulette 1.7.0! A new mode is introduced, really the first chapter of ‘Plus Mode’, which will contain additional character stories and game variations in the future, but for now is the recurring sticky nightmare of Protag. He can’t even get away in his dreams, but he’s starting to think there might be help out there somewhere. Change… | 19001365 | |
| Game update | Orangey Hotfix Update to 1.66 Continuing with small glitch fixes! · Joypad problems with new Company Dollar choices should be resolved · Joypad glitch with Orange Royale character select should be fixed · Survivor face rotation when computer wins should behave as intended now | 18521257 | |
| Game update | Orangey Hotfix 5/18/25 A quickie hotfix for a few loose ends: · I did some animation adjustments, primarily to Weary Orange · Fixed the Settings background from being translucent · Game controller settings should now be working correctly for Settings, Credits, and returning to Title Screen (hopefully) | 18510805 | |
| Game update | HOTFIX 5/16 Fixed the wrongly placed camera zoom when picking Company Dollar in Royale Mode · Working on controller support for Game Settings, almost resolved | 18498738 | |
| Game update | Small Juice Box Update 5/16/25 Halloo, this is another small but juicy update! · Special animation added to Weary Orange when he confronts himself · New achievement ‘ Orange I Know You? ’ when finger guns meet · New achievement ‘ 100 Percent Orange ’ when you win Royale Mode with no losses · Introduction of an extra element to Weary Orange in Iron Orange Mode More is in store! | 18494945 | |
| Game update | Quick Fix 5/9/25 A few small updates to the new build! · Fixed some CPU opponent logic, in particular how they play when 'Lucky Horseshoe' is activated. · Adjusted Orange Royale stats to include survivors. Also, STATS ARE FOR CLOSERS. · Added a blackout to the hard reset so you don't see the characters disappear, which was kinda cool but a little glitchy. | 18409886 | |
| Community | Enter the Weary Orange I've added a long lost character to the roster! He can be found wandering around Iron Orange , where you can gain the achievement for defeating him. He is also now a member of the Orange Royal teams! There is also now a slight rearrangement of the bonus moves you can buy with the cursed company store money, and a brand new option that I call ' The Long Spin '. Basically it spins for much longer… | — | |
| Game update | Update Notes for May 5th, Say Hello to Weary Orangey Update for May – an Orange’s Return, Spring Cleaning, Getting it Ready 1.63 Halloo! I wanted to reveal new changes and additions to Orange Roulette as I finish play-testing and preparing the first of the plus modes. The major addition is a new orange joining the lineup, a character from long, long ago, now returned. Where did he go? Did he escape? Why is he back? To help or hinder? Time… | 18379296 | |
| Community | New Oranges, Rinds, and an Overripe Nightmare Coming Soon Halloo! I would like to announce some details on the new update I am working on. It will include the introduction of the ' Orange Plus Mode ', which will ultimately have a selection of character stories that introduce gameplay variants, and round out the fates of the poor bruised oranges. This will initially include the first of the stories, which combines a ' Forever Mode ' (until you get sque… | — | |
| Game update | Orange Update 1/28/25 Halloo! Current update adds additional logic and extra rules for Grim Mode. · When Grim is losing, he may change the game rules for a single round in the hopes of evening the odds · Slight change to Grim logic so he doesn't put himself in a 'bad luck spiral' · Added animations for Grim | 17162566 | |
| Game update | A Grim Update 1/8/25 In the new year of 2025, we present our first new update! It contains the following: · Revamp of Grim Orange round for all modes - singular sign above player has been replaced with ghostly signs for both Protag Orange and Grim, so you both know what the next major option is. Very useful for a little strategy · Added the ghosts of defeated oranges in the Grim Round, as some may remember from the… | 16945151 | |
| Game update | Teeny Orange Patch 12/27 A fix to opponent logic that may prevent a rare glitch I found (otherwise unreported) | 16862400 | |
| Game update | ORANGE UPDATE 12/20 Enhanced some few Protag Story visuals and Title Screen · Added extra choice for Royale Mode bonus moves · Updated game engine | 16816833 | |
| Game update | Orange Update 12-1-24! The 'Backgrounds' Update! I've added two new background settings for Orange Roulette. In keeping with the theme, they are chosen randomly when you start a mode. Please to let me know what you think! No major code adjustments this time around, mostly tinkering with textures. Thank you for playing! More to come soon! | 16595303 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.