Halloo! NOT THE LORE UPDATE (yet), but my usual periodic updating, fixing, adding and changing! Several changes to Protag’s Nightmare to make some challenges more interesting. List below:
- Orange gib update – for the sickos, orange bits expel from the victim, stick to the walls hither and tither, and sometimes slide down the walls in a gory, delicious fashion
- A slight ‘glamour update’ for the Protag’s Nightmare background
- New Protag’s Nightmare challenge: Orange Poltergeist – Can you shoot a ghost?
- Changes to the Weary Challenge in Protag’s Nightmare: How Weary is manipulating the match is more apparent, and the juice bucket itself may give you some ‘help’
- New Challenge ‘Endless Spins’ replaces ‘Plain ‘ol SelfSpinOther’ – endless spins for all, spin your juicy heart out
- Long Spin Challenge now adds an extra seed-bullet after both players take their turn – can even end up with a completely loaded Banana Gun if you somehow get that far
- Nightmare Moola challenge now gives a company dollar to both oranges to liven things up
- Two new achievements, ‘Shoot a Ghost?’ and ‘Hybrid Banana Gun’ have been added
- Adjustments to Horseshoe spin code to hopefully avoid any awkward extra spinning or backtracking
Let me know if you see any glitches and I will dive in to fix them post haste.
I’ll keep you all posted on the lore update progress. Until next time!