This is one of the most minor updates to Halved ever, so I named it 0.10b rather than 0.11. Changes · Fixes The Quagmire Construct not aligning with its telegraphed charges* · Reverted Pillarhead's damage reduction to the value before the increase* · Recolored "ANTIQUE PLATING" to better fit the hue patterns between the four pre-S.A.N.E.D.:NP Bossdome items · TiN_kAAn and future lore drop · Bro…
Grand Dead Paradise Trial - With a never before seen rendition of S.A.N.E.D. and three new songs to go with it - Defeating him in Bossdome will count as a win Other Bossdome changes - A prompt explaining how to select Bossdome as a gamemode will now appear after the first initial HARD victory screen - The Altarator will now appropriately move player projectiles as well as the player during its…
Added The Grand Inventor's Caves Trial to Bossdome - Featuring a brand new encounter with souped up Robot's Best Friends plus something else - And the usual new item unlocked by beating it on HARD Other Bossdome changes - The Altarator will now freeze the player in place during its spawn animation to prevent cheap shots caused by the player falling off the platform during the intro scene - Plat…
In-game event · published 20 Feb 2026, 15:54:13 UTC
Bossdome 0.8
Bossdome changes - Items are now rewarded on a percent of boss health dealt basis - The Quagmire Construct no longer grants any of its segments shock immunity - "DEAD MAN'S SHIELD" is no longer restricted - "BOOTS OF THE MONGREL" is no longer available in Bossdome - The tops of the pillars in the Snowhenge levels can now be jumped up through - Changed "Tier" back to "Difficulty" because HARD is…
In-game event · published 21 Jan 2026, 06:26:42 UTC
Bossdome 0.7
Bossdome changes - Gave the Partial Oasis gate an active visual like the others - Fixed the Abandoned Oil Mines gate not stopping its active visual when the fight ends - Adjusted mixing in "Grand Prelude To The Partial Oasis Trial" Character/weapon changes - Joe's reflectors will now be placed properly centered on him Item changes - Bossdome unlocked items' rarity increased from 2x normal to 5x…
Added The Grand Partial Oasis Trial to Bossdome - Featuring a souped up Quagmire Construct - And a new item unlocked by beating it on HARD Other Bossdome changes - Reduced Pillarhead's projectile damage - Alex no longer has infinite ammo during phase 2 Altarator - Difficulty is now labeled as Tier since every "difficulty" is relatively balanced - "DEAD MAN'S SHIELD" is now limited to one per pr…
In-game event · published 8 Dec 2025, 03:42:12 UTC
Bossdome 0.5
Bossdome changes - Fixed the Father's lines being inconsistent between Bossdome levels Standard boss changes - Robot's Best Friend now has a health bar for each troll Weapon changes - Bodies of liquid now conduct electricity from Alex's Shocker - Shotgun shells now roll their own procs instead of all of them being rolled together - Buffed VOLATILE BOMBSHELL from 12% to 15% damage increase Item…
In-game event · published 7 Nov 2025, 16:23:01 UTC
Bossdome 0.4
Added new Bossdome exclusive music - A Grand Prelude for each level and a Grand Trial theme for each boss - If the last selected game mode is Bossdome, then the Grand Prelude will play instead of the normal prelude for the title menu Added three new items - "THE HUMBLE BRICK" is a proc item that rains bricks - There are two other unlockable ones that you'll have to wait to see yourself Added an…
- Added The Altarator to the Bossdome - This should be fun, it's more elaborate than the Bossdome Pillarhead fight - Added Steam achievements - Enabled Steam Cloud - Finally, all is as it should be with Steam - Added secrets in the Bossdome preludes - Disabled Rageweed in Bossdome ( trust me, having it makes it harder, specifically in phase 2 Altarator ), and limited Pillar Fragments in Bossdom…
- Reworked Christopher's second weapon - Fixed the yellow and black striped texture on the elevator in the Abandones Oil Mines to repeat seamlessly - Gave gamemode selection a menu of its own - Changed the skin button to cycle all availible skins - Skin selection and character selection will now remember previous choices - Added preludes to Bossdome fights - Removed a hidden visual element that…
In-game event · published 3 May 2025, 10:00:47 UTC
Bossdome 0.1
The Bossdome is an alternate gamemode that is unlocked by beating the standard gamemode on HARD difficulty. Its purpose is to make battles more boss-centered, reworking them to be the primary focus at all times. Currently, only Pillarhead has had a rework. Other minor changes: - Made the difficulty notations in the campaign menu consistent with the ones in achievement descriptions - Reduced the…
- Fixed an error that would occur with the first campaign menu after switching slots - Fixed another instance of dialog persisting between stages - Prevented Asylum Keys from dropping in Dying Paradise, since they are useless at and beyond that point - Increased the chance of the top layer of the Inventor's Caves generating to 50% - Fixed in game timer not resetting between campaigns - Fixed th…
In-game event · published 14 Mar 2025, 14:14:52 UTC
March 2025 Update 1.1.0.0
- Made changes in difficulty more visible in the difficulty bar - Overhauled movement and enemy/ally AI to be more efficient - Added spreading to the forward machinegun and shotgun - Added a maximum to the speed reduction that can be applied - Added a character-specific item to increase shotgun pellets - Rebalanced the Asylum Keys, having them increase item price - Fixed a bug where the game wo…