Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
HalvedNewsBossdome 0.10
Major update

Bossdome 0.10

Halved · published 3 Aug 2026, 20:25 UTC · build 24539221

All newsPlayers around this dateRead on Steam

Grand Dead Paradise Trial
- With a never before seen rendition of S.A.N.E.D. and three new songs to go with it
- Defeating him in Bossdome will count as a winOther Bossdome changes
- A prompt explaining how to select Bossdome as a gamemode will now appear after the first initial HARD victory screen
- The Altarator will now appropriately move player projectiles as well as the player during its second phase so that they can actually hit it
- Optimized the entirety of the Grand Inventor's Caves Trial*
- Rebalanced the damage reduction of all bosses as necessary
- Added oil to the Grand Abandoned Oil Mines Trial title theme
- Cleaned up the columns in Grand Snowhenge Trial and its prelude
- "LYCHEE FRUIT" is now rarer in Bossdome for Alex because he already has so much healing
- Christopher's limited range weapons have had their targeting conditions altered slightly to accommodate some Bossdome bosses
- Disallowed pausing during a Bossdome death sceneMajor fixes
- Fixed an edge case where healing in the same tick as death would temporarily cheat death, still showing the death screen a few moments later but allowing continued play until then and potentially causing multiple deaths and losses added to the counter
- Fixed an edge case where Grey would show up in a Bossdome death cutscene and do nothing forever
- Fixed timing of music and spatialization of sound effectsItem changes
- Improved "THE HUMBLE BRICK" proc performance and balance
- "LYCHEE FRUIT" will now show leech particles similar to those of Crystallizers and Alex's Slash when life stealing
- "EYE OF THE [ Dw3Ll3R ]" has been eliminated from some cases where it would be useless to obtain
- "STAFF OF LEPROSY" will no longer spawn "The [?L3peR?]" in a Bossdome prelude (it can still be obtained it just won't spawn him right away)
- Buffed "FATHER'S BLESSING" from +5 max HP to +10 max HP
- "VIAL OF DROUGHT" now affects all flat time limited player projectiles
- Updated some item descriptions for conciseness and punctuation consistency
- Items unlocked by beating Bossdome encounters on HARD have had their descriptions updated to be more clear and lore accurate
- Some proc sounds have been removed to prevent audio overloadsWeapon changes
- Attack and reload cooldowns will no longer advance while the game is paused
- Christopher's rockets will target the enemy with the most outstanding health rather than the most maximum health and will select randomly among the healthiest if there is a tie
- TiN_kAAn's jetpack will no longer consume ammo while doing nothing on the ground
- Reduced TiN_kAAn's spinner cooldown to 5 seconds to be more usable without abusing cooldown tech
- Alex's pole will no longer time out and move along without any rotation
- Some player projectiles have been fixed to properly move with infinite corridors such as the one in phase 2 of The Altarator in Bossdome
- Lowered the volume of certain overwhelming weapon sound effects
- Weapons will always be reloaded upon starting a new runLevel changes
- Triangular platforms in Dying Paradise can now be jumped up through
- Dying Paradise's patchy background has been updated to cover the proper areas
- Miscellaneous interactables will indicate their functions more clearly*
- Miscellaneous interactables will only appear when the corresponding Bossdome level has been beatenBoss (Standard) / enemy changes
- Touched up and added HARD+ changes to standard bosses
- Robot's Best Friend will now correctly continue to spawn explosions on the player after one of the two has been killed
- Increased spawn rate and kill reward of enemies in Dying Paradise
- S.A.N.E.D.'s prisms movement has been changed to be more predictable
- Gave all bosses appropriate knockback resistance
- Gave all bosses a more flashy death animations
- The Quagmire Construct takes significantly less damage from Alex's shock slam*
- Dull Robots in Snowhenge can no longer jump on thin air*
- Marble Tankers in Dying Paradise can now be damaged on their cling anchorsVisual / textual / UI changes
- Cleaned up confirmation pages and end screens
- Changes all instances of "campaign" to say "run" instead
- Slightly intensified high rain effects
- Added some characters to some fonts
- Added character name, gamemode, difficulty and pickup information, kills, damage taken and dealt to run ending screens
- Added a button option to use the value of the manual zoom slider in the zoom menu without clicking on the slider itself
- Player projectiles will no longer appear to take damage
- Shock effects will now correctly spread out over their whole victim
- Cleaned up pixelated lines
- Fixed the scaling to sharpen out the viewport when zoomed in
- Removed the control tip for pausing/unpausing since [Esc] for keyboard and (Start)/(B) for controller are very obvious*
- Fixed instances of texel misalignment in banner notifications and item collection
- Properly centered healthbar text
- A few text lines have been updated for lore accuracy*Suggested/brought to my attention by players, thank you!

More from Halved

Other announcements

All news
Game update7 Aug 2026Bossdome 0.10bThis is one of the most minor updates to Halved ever, so I named it 0.10b rather than 0.11. Changes · Fixes The Quagmire Construct not aligning with its telegraphed charges* · Reverted Pillarhead's damage reduction to the value before the increase* · Recolored "ANTIQUE PLATING" to better fit the hue patterns between the four pre-S.A.N.E.D.:NP Bossdome items · TiN_kAAn and future lore drop · Bro…Major update2 May 2026Bossdome 0.9Added The Grand Inventor's Caves Trial to Bossdome - Featuring a brand new encounter with souped up Robot's Best Friends plus something else - And the usual new item unlocked by beating it on HARD Other Bossdome changes - The Altarator will now freeze the player in place during its spawn animation to prevent cheap shots caused by the player falling off the platform during the intro scene - Plat…In-game event20 Feb 2026Bossdome 0.8Bossdome changes - Items are now rewarded on a percent of boss health dealt basis - The Quagmire Construct no longer grants any of its segments shock immunity - "DEAD MAN'S SHIELD" is no longer restricted - "BOOTS OF THE MONGREL" is no longer available in Bossdome - The tops of the pillars in the Snowhenge levels can now be jumped up through - Changed "Tier" back to "Difficulty" because HARD is…