My Time at Evershine
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | My Time Restaurant Chongqing! "The Cyberpunk City" A modern, sprawling municipality with a rich history spanning more than 2000 years: an ancient kingdom, a war-time capital; a place where the only thing hotter than the weather is the food, and the only thing hotter than the food is the passion we feel for this little place called "home..." ...Of course, none of you are interested in that, you just want to come a… | — | |
| Community | March Devlog: From Workshop to Settlement Howdy Governors, The next Alpha update we promised is officially entering its “final sprint” stage and the whole team can feel the buzz. Now that we finally have a moment to breathe, we wanted to settle in for a comfy chat about what My Time at Evershine is really growing into… and why we’re more energized than ever to bring this world to life. From Portia to Sandrock, we’ve spent a lot of time… | — | |
| Community | Happy Chinese New Year! Giddy Up for the Year of the Horse! Howdy Governors! It's time to charge into the Chinese new year! Whether you're in Portia, Sandrock, or looking forward to Evershine, we hope your 2026 is: 🌟 Unstoppable: Horsepower at 100% and stamina bars maxed out! 💰 Loaded: Gols stacking up fast and workshop profits doubling 2x, 3x, and more! ❤️ Cozy: Smooth sailing at home, zero stress, and good vibes all year! Thank you for being the hea… | — | |
| Community | Evershine 2026 New Year Plans Howdy Governors, As we got back to work after the New Year and started reviewing our progress and planning the roadmap for 2026, it really hit us, My Time at Evershine has already been on this journey with you for quite some time. Today, we just want to share a few things openly and talk a little about where we’re heading next. Our ideal development timeline is now firmly set: our goal is to la… | — | |
| Community | Merry Christmas! Happy New Year! Howdy all, As the holiday season arrives, we just want to share a little joy with you. From Portia to Sandrock and now toward My Time at Evershine, your support means everything. We’re still building, learning, and doing our best to make Evershine feel like a place you’ll be able to call home. Here’s to a new year of small joys and good days ahead. Thank you for sticking with us, even while Eve… | — | |
| Community | Alpha V00.05.00 Controller Update is Now Live! Howdy all Alpha Backers, The Alpha V00.05.00 Controller Update is Now Live! We’ve added controller support , along with some QOL tweaks based directly on the feedback you’ve shared with us so far. Hopefully, these changes make the game feel a bit smoother and more comfortable to play. If you have a controller, we’d love for you to give it a try and let us know how it feels. We’re especially cur… | — | |
| Community | Alpha Playtest Begins Hey, Governors! Our big moment has finally arrived - the Alpha playtest for My Time At Evershine is here! This is the very first step of our journey together; a small but meaningful glimpse into the world we’re creating. You'll get to experience an early version of that world, exploring uncharted territory while guiding the game's future. Like any early expedition, things might feel a little ro… | — | |
| Community | ALPHA PLAYTEST BEGINS OCT 24th Howdy all, The wait is almost over! The Alpha Playtest for My Time at Evershine is officially set to begin on October 24th for Steam players! As a Kickstarter backer, you’ll be among the very first pioneers to explore this new world. This isn’t just a playtest - it’s the beginning of a journey we’re building together. And your experiences, feedback, and voice will help guide and shape every ste… | — | |
| Community | Happy Kickstarter-versary! Hi Governors, It’s hard to believe, but a whole year has gone by since the day our Kickstarter began. We're truly thankful for the passion, patience, and feedback you've given us over the past 12 months. Your support has allowed us to fine-tune Evershine's core gameplay, bringing it closer to the vision many of you have been looking forward to. With the Alpha version of Evershine drawing ever c… | — | |
| Community | Current Sitch Hi Governors, It’s been a while. As some may have noticed, it's September and we still haven't released the first KS build yet. In truth, we’ve been having some problems with the main gameplay loop and it has been impeding our overall progress. We want to give you a quick update on the progress. When we first started planning for Evershine, we’d wanted to give you an experience where you get pe… | — | |
| Esports | He's Here! Unsuur Plushie Now on Sale! Howdy all, Straight from the Civil Corps of Sandrock, it’s the one and only Unsuur, now in plushie form! Wearing his signature uniform, satchel, gloves and orange belt, this limited-edition plushie captures everything fans love about our soft-spoken hero. Strong on duty, soft on your shelf. Limited time. Limited edition. Once he’s gone, he’s gone. Back the Unsuur plushie on Makeship today and t… | — | |
| Community | Cozy & Family-Friendly Games Celebration is alive! Howdy all, We're excited to be part of the Cozy & Family-Friendly Games Celebration 2025 on Steam! The My Time series sends warm hugs your way and hope you have a great, fun-filled time with all the games you love! Cozy & Family Friendly Games Celebration2025 | — | |
| Community | Let’s Build a New Home Together Howdy all, Whether we're drafting blueprints or sharing flowers, everyone is working toward the same dream —a place we can truly call home. Let’s build a new home together. Have a look at some screenshots from My Time at Evershine! | — | |
| Community | Marriage Contract Now In Effect Howdy all, DUE TO MASSIVE REPORTS OF INFIDELITY IN THE MY TIME UNIVERSE, WE ARE UPDATING OUR TERMS AND SERVICES. Check it out below: Behold, the mighty template! Use it wisely… or toss it out and do your own thing. The alliance won’t judge. Happy April Fools' Day! | — | |
| Community | Early Preview of Flirting Features and Interactions Howdy all, We’ve got something fun to share! Here’s an early look at two features we’re working on. First up is the flirting feature, with a work-in-progress animation that sets the mood. Then, we’re showcasing two interaction poses, giving you a little taste of how characters will express themselves and connect with the charming residents. Both are still in development, and we’re excited to ke… | — | |
| Community | Report on Sentient Creatures of the Northern Eufaula For Director Gaudi By Professor Goodall Excerpt Due to the low human population in the region, two sentient species have grown to sizeable populations over the last thirty years. The first one is the Gnawer species; the second the Apricroc species. Due to the imminent close proximity to our settlers, I will try to summarize my observations of these species from my expeditions to the area over t… | — | |
| Community | Core Romance Vote Results and Pajamas Reveal Howdy all, The Core Romanceable Characters and Old Friends Revisit Votes Are In! So, Who made the cut? Thanks to your amazing support, each of our core romanceable characters now has their very own unique pajama look, thoughtfully designed to match their personality. Whether it’s playful, cozy, or sleek, you’ll get to see these characters like never before, ready for those heartwarming, cozy ni… | — | |
| Community | How We Write 【Spoiler Within: Key Events Involved in Sandrock】 Meet Wiriters A huge shoutout to our writing team, who have brought so much life and color to the My Time world. Let’s dive into how we bring these stories to life for you! Below is only slightly exaggerated. Scene Summer 2022, Pathea Games Office, Meeting Room 2 Peck: I’m telling you, he needs to die! Feng: It is tricky, isn't it? Peck: I don't… | — | |
| Community | New Art Direction When we started Project Me, it was still in the Sandrock proportions. As we started Evershine, the director asked the artists to stretch Avery to a normal height and ratio and add some more details just to see what it's like. The result went something like this: "Wow wow wow! That looks great! GREAT! Let's try it for all the other characters!" The director shouted exitedly. "That would mean we… | — | |
| Community | Building the Settlement In previous announcements, many players have already discussed that in Evershine, players will no longer be the Builders, but instead act as Governors of a settlement, fully controlling the fate of their town, a defining feature of our new game. Let's look into the plans for our new building systems more closely, shall we? In Sandrock or Portia, a Builder only needs to manage their own workshop… | — | |
| Community | Stalemate with Duvos at Orzu, Third Princess to meet Foreign Secretary of Duvos Dispatch from Ethean Capital Grace Reported by DuMont It’s been two years since tensions at the Orzu Ruins exploded into open conflict between The Empire of Duvos and the Principality of Ethea. What all thought would be a long-term peace treaty signed between the two states three years ago lasted only a year. Although both states have been trying to keep the conflict local, it is having implica… | — | |
| Community | 1400% Funded! Thank You from the My Time series Team! THANK YOU from the bottom of our hearts! Not only have we fully funded My Time at Evershine, but we’ve also unlocked so many stretch goals and ended at 1400% funded. Even more exciting, your support has allowed us to skip Early Access on Steam and focus on the full launch! We're also so grateful to have plenty of Alpha testers on board to help us make the game even better. This is beyond anythi… | — | |
| Community | A few hours left! And Player Body Customization Concept Check! Howdy, We hit the $2M stretch goal a few days ago, unlocking Player Body Customization, and now we’ve got a special treat for you—a sneak peek at the first concept GIF! Whether you’re aiming for a bulkier build or a stronger chest, the choice is all yours. This is just the beginning, with more customization options on the way! With only a few hours left, let’s make one final push to unlock anot… | — | |
| Community | Last Day for Kickstarter & Multiplayer CO-OP Less than 24 hours for the Kickstarter campaign. Learn more and support us on Multiplayer is already playable in our current build of Evershine in the office. Yeah, we learned our lesson. No more single player and multiplayer being developed separately on two different clients. This time, the game is designed with story coop in mind from the ground up. All of our resources are focused on making… | — | |
| Community | Gotta Recruit Them All Project ME was designed as a gatcha game, so getting characters was the main mechanics for that project to make money. When we started making Evershine, we debated on how much of the mechanics (without the gatcha) we wanted to keep. Do we allow the storyline and sidequests to introduce all the settlers and have less player agency, or do we spread the characters throughout the land and let the p… | — | |
| Community | 72 Hours Left! Devs Talk Kickstarter—On to 2.5M! Howdy, We’ve been reflecting on how much your support means to us, so we sat down with the team to chat about their Kickstarter experiences. Some are shy, but everyone is excited to share how your support is shaping the game and what’s coming next. It’s a fun, behind-the-scenes look, filled with plenty of laughs and appreciation! Watch the video below to join the conversation! 📺 With just 72 h… | — | |
| Community | Story is Still King Even though there are some gameplay loop changes to My Time at Evershine relative to Sandrock, story is still king. We know what most of you want: a deep and moving story full of fun characters and bathing hotties... plus some surprising twists. Whether you agree or not, the emphasis is on “deep and moving story with fun characters.” We think we captured some of that lightning in a bottle with… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.