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My Time at EvershineNewsBuilding the Settlement
Community

Building the Settlement

My Time at Evershine · published 15 Nov 2024, 15:00 UTC

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In previous announcements, many players have already discussed that in Evershine, players will no longer be the Builders, but instead act as Governors of a settlement, fully controlling the fate of their town, a defining feature of our new game. Let's look into the plans for our new building systems more closely, shall we?

In Sandrock or Portia, a Builder only needs to manage their own workshop, while the buildings in the town are placed in fixed positions from the start and basically remain unchanged. Through specific tasks, players might change the appearance of some buildings, but they likely won't have a significant long-term impact on these structures.

However, in Evershine, as the Governor of the settlement, players will decide the placement of buildings. Want the smelting factory next to the mine helping residents to reach their work locations more quickly? No problem. Want a resident's house right next to yours? No problem. As long as there's a path and it's within our set range, you can place and arrange buildings as you wish. This is your settlement, and you have the final say in everything that's built.

At the same time, popular building features will continue to be developed as we work on this game. First and foremost is the player's residence, where you can arrange and build your yard as you like, just as before. This time, though, every wall, every door, and even the style of the roof borders can be customized (if you want, there are always prefabs for everything).

Moreover, we are also considering developing custom construction for other buildings after completing a certain amount of the main story. We have seen many players worry that an overly free construction system might affect the triggering of the plot. After all, if the interior decoration of a restaurant can be changed at will, it would be difficult for us to arrange for residents to come and have interesting and reasonable interactive conversations.

Imagine them talking about food, but suddenly it starts to rain, and, coincidentally, the player never felt like installing a ceiling for the restaurant, or didn't even place tables and chairs... Therefore, taking everything into consideration, our construction system will definitely be developed with the plot in mind, so there's no need to worry about that.

Another thing we have been studying very hard is how to get the UX for this system just right. After all, we know that our building system in Sandrock was too complicated (as it was a completely new control interface from regular controls, our fault). After looking at a lot of different games, we think we have something that will be easy to learn from everyone, but we'll know more as we hit the Kickstarter beta tests.

In summary, as the Governor of the settlement, players will have absolute control over the arrangement of buildings within the settlement. With all the freedom we offer, we also look forward to seeing players share their unique settlements and all your awesome ideas on various social platforms after the game is released. We might even be able to add a function to share and download your designs. Sky's the limit!

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