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My Time at EvershineNewsAlpha Playtest Begins
Community

Alpha Playtest Begins

My Time at Evershine · published 24 Oct 2025, 05:30 UTC

All newsPlayers around this dateRead on Steam

Hey, Governors!

Our big moment has finally arrived - the Alpha playtest for My Time At Evershine is here!

This is the very first step of our journey together; a small but meaningful glimpse into the world we’re creating. You'll get to experience an early version of that world, exploring uncharted territory while guiding the game's future.

Like any early expedition, things might feel a little rough to start - many of the game's systems and features are still in early development, so please keep that in mind while playing.

The main focus of this Alpha build is to test the core gameplay loop, so there's a chance you'll come across bugs, placeholder visuals, or incomplete content while playing.

Before You Begin

Here are a few things to keep in mind before you dive in:

  • The story content in this Alpha version is limited, but we’ll be expanding the narrative significantly in future updates.

  • Combat difficulty and animations are still being adjusted, and we’d love to hear your thoughts on both!

  • Recruiting NPCs and building your city will be major features in the full game, so please feel free to share any ideas or suggestions about these systems.

Known Issues

Here are some known issues that we'll be continuing to address in future builds:

  • Occasional frame drops may occur during certain story cutscenes.

  • In rare cases, controls may become unresponsive after loading a save.

  • In rare cases, a black screen or freeze may occur after completing the ruin exploration quest.

  • Under certain conditions, the blacksmith quest with Hua may loop indefinitely.

  • Recommended specs: GTX 1060 (or equivalent) with 4GB VRAM or higher.

  • Systems below 4GB VRAM may experience lag or stuttering.

  • If you encounter performance issues, try lowering anti-aliasing and texture quality - lowering these settings can greatly improve FPS with minimal impact on visuals.

  • The current version only supports keyboard and mouse. Controller support will be added in future updates.

  • Overall performance optimization is still ongoing - this version doesn’t represent the final quality of the game.

  • This version doesn’t include voice acting

Playtime will vary depending on your playstyle, but most players can expect around 1-3 hours of content.

Last but not least, this is a closed Alpha, so please don’t share gameplay footage or screenshots publicly. If you run into issues or have any feedback you'd like to share, you can reach us at

[email protected] or on Discord in #evershine-alpha.

Thank you again for being a part of this journey!

Let's build a new home together.

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