Hyper_Sea_5000
Last seen
0Sampled 34 minutes ago · not a live figure
—of peak
All-time peak
015 Sep 2026
Last seen
0Sampled 34 minutes ago · not a live figure
All-time peak
015 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | Version 0.9.9 Now this is the actual, for real this time, final major update for Early Access. Your opinions, data, and bravery are needed now more than ever. Especially when it comes to the new speed changes. Changelog: · Doubled max thrust of ship. Adjusted the speed of almost all enemies as to maintain appropriate combat intensity. · Increased the speed of Heavy Cubes' projectile by 1.5x. · Reduced the di… | 22322636 | |
| In-game event | Version 0.9.8 Changelog · Added killstreak indicator. Acts as a score multiplier in Endless Mode. · Added enemy hit indicator. · Adjusted zoom in effect when boosting. · Added a laser visual to Orange Tower when healing the Orange Boss. Doubles as an attack as the player will take damage like a normal laser if they are hit by it. · Lowered base score gain in Endless Mode. · Changed health bar to be hidden wh… | 21743289 | |
| Game update | Version 0.9.7 Changelog · Changed material for Golden Fish. · Increased rewards for breaking the Golden Fish. · Added zoom out effect when boosting. · Added a new attack for the Black Boss during challenge run. · Fixed bug that kept the Black Boss visible after healing. · Fixed bug that caused the Black Boss to not heal in Endless mode. · Changed wording on controls menu. Also now changes depending on whethe… | 21644260 | |
| In-game event | Version 0.9.6 Changelog · Changed model for "sea" mine. · Increased "fuse" time for "sea" mine by 25%. · Changed reticle look and position. These changes have moved the effective range further out and made it easier to see. This seems to have improved accuracy in testing. · Added indicator to screen when using back camera. · Added sound effect when starting up the ship's boost. · Added 9 new words to death s… | 21375169 | |
| Major update | Version 0.9.5 This is the actual final major update for Early Access. Your opinions, data, and bravery are needed now more than ever. Especially when it comes to the new enemy models. Changelog · New Heavy Cube enemy model. · New Missile Cube enemy model. · New Basic/Martyr Cube enemy model. · New Sphere Cube enemy model. · Changed a material used on the Blue and Orange Mini-Boss Cubes model. · Increased siz… | 21301252 | |
| Game update | Version 0.9.4 Changelog · Changed the look of power-up crystals. · Changed the look of blue power-up shield. · Added more tool-tips. · Added to the death effects of basic cubes. · Increased the volume of ship's engine sounds. · Fixed enemies not flashing white upon taking lethal damage. · Fixed colors of spawn and death effects for Random Martyr and Random Sphere cubes. · Updated version indicator to v.0.9.4… | 21231371 | |
| Game update | Version 0.9.3 Changelog · Halved overall sensitivity of controls. · Adjusted post-processing settings. · Adjusted all Basic and Martyr Cubes' material. · Adjusted Cubes' engine trail. · Adjusted the ship's engine trail. · Added an effect and increased the reward of "catching" the golden fish. · Adjusted "Return" button size on all settings' menus. · Fixed bug that caused controller settings being used to be… | 20941473 | |
| In-game event | Version 0.9.2 Changelog · Added Black Martyr cubes to night spawn pool. · Performance score added to Endless mode retry screens. · Adjustment to attempt time placement on Endless mode retry screens. · Added engine trails to all cubes, Blue Boss, and Stealth Bomber. · Added cubes to main menu. · Adjustments to post-processing settings. · Adjustments to Purple Laser cube model. · Adjustments to Cloud cube atta… | 20885469 | |
| In-game event | Version 0.9.1 Changelog · Adjusted the intensity and length of controller rumble. · Tips added to Campaign retry screen. · Attempt time added to Endless mode retry screens. · Score gain on defeating basic cubes in Endless mode is now dependent on basic cubes' max health. · Model change for Sphere cubes. · Individual model changes to all variations of Laser cubes. · Added new enemy that only appears if the pl… | 20553093 | |
| Major update | Version 0.9.0 This is the final major update for Early Access. Your opinions, data, and bravery are needed now more than ever. Changelog THE SHIP · Added Side Dash with invincibility frames. · Added slight homing assist to charge shot. · Added visual indicator when damaged. · Added unique pop-up messages when picking up power-up crystals. · Fixed velocity calculation on orange power-up missiles. ENEMIES · St… | 20214363 | |
| Game update | Version 0.8.1 Changelog · Adjusted order in enemy death effect sequencing to make slow-mo effect upon defeating bosses/mini-bosses happen sooner. · Changed visual effect for Green Power-Up. · Increased base volume for regular and mini-boss death sound. · Updated version indicator to v.0.8.1 Please use the discussion feature of this post to notify me of any issues and/or thoughts on this update. Thank you for… | 19765115 | |
| Major update | Version 0.8.0 Completely restructured the campaign to included previously added enemies and bosses and have the option to chose between a casual or challenging run. Changelog · Added difficulty system. · Restructured the campaign. · Added 10 music tracks by Evil Tiger. · Changed credits page to included Evil Tiger. · Added modulation to hit sound effect. · Added a visual and audio effect for shut down, contr… | 19733057 | |
| Game update | Version 0.7.1 Changelog · Added visual and sound effect for when missiles expire. · Adjusted attenuation settings for missile warning and fish spawning sound effects. · Fixed sprites on red, green, and black missile impact effect. · Changed bomb dropped by Stealth Bomber to only be triggered by player but damage all entities. · Updated version indicator to v.0.7.1 Please use the discussion feature of this po… | 19601303 | |
| Major update | Version 0.7.0 The Black Faction has gotten sick of your insolence. They have unleashed advanced weaponry to take you down from the shadows. Changelog · Added Black Boss (temporarily only in Endless Mode). · Added a Stealth Bomber hazard. · Added Rainbow Missile Cube enemy (Endless Mode only enemy). · Added Rainbow Sphere Cube enemy (Endless Mode only enemy). · Enhanced all attacks of the Final Boss. · Decrea… | 19590154 | |
| In-game event | Version 0.6.5 Changelog · Added full Xbox controller support. · Added sound effect when clicking tofeelpain link buttons. · Visual adjustments to almost all menus. · Fixed burning effect not stopping when dying in the ocean in endless mode. · Removed In-game options menu due to conflicts in implementing controller support. May come back in future update. · Updated version indicator to v.0.6.5 Please use the… | 19503459 | |
| Game update | Version 0.6.3 Changelog · Changed the Purple Power-Up to be half the time, have twice the length, deal four times the damage, and extend out four times faster than before. · Decreased the pitch and volume of the missile warning sound effect. · Updated version indicator to v.0.6.3 Please use the discussion feature of this post to notify me of any issues and/or thoughts on this update. Thank you for playing Hy… | 19419864 | |
| Game update | Version 0.6.2 Changelog · Updated Purple Boss model. · Added visual effect to Purple Boss down state. · Increased volume of boss' death sound. · Updated version indicator to v.0.6.2 Please use the discussion feature of this post to notify me of any issues and/or thoughts on this update. Thank you for playing Hyper_Sea_5000, tofeelpain. | 19407301 | |
| Game update | Version 0.6.1 Changelog · Added incoming missile warning sound system. · Decreased Heavy Cubes health by 37.5%. · Fixed bug causing fishes to die immediately when Laser Cubes were active. · Fixed bug allowing player to still be affected with negative effects when Blue Power-Up was active. · Fixed control reversal effect not activating consistently. · Updated version indicator to v.0.6.1 Please use the discus… | 19389021 | |
| Major update | Version 0.6.0 The Purple Faction has arrived at the warp cube to help take you down. They are only found in Endless mode for the time being. Changelog · Added control inversion mechanic the player ship can be afflicted with. · Added Purple Laser Cube enemy. · Added Purple Missile Cube enemy. · Added Purple mini-boss. · Added Purple boss. · Added Purple Power-Up and Power-Up Crystal. · Adjusted reticle graphi… | 19334650 | |
| Game update | Version 0.5.2 Changelog · Changed post processing settings to make the game's colors look more vivid and impactful. · Updated version indicator to v.0.5.2 Please use the discussion feature of this post to notify me of any issues and/or thoughts on this update. Thank you for playing Hyper_Sea_5000, tofeelpain. | 19101236 | |
| In-game event | Version 0.5.1 Changelog · Added additional attack to Orange Boss. · Decreased damage of Orange Boss's flame burst attack by 40%. · Added 2 second delay before Orange Boss Towers begin acting. · Doubled Orange Boss Towers' rate of fire for attack mode and decreased rate of healing for heal mode by 80%. · Changed the models used for all Sphere, Laser, Heavy, and Missile enemies. · Increased health of all non-B… | 19067655 | |
| Major update | Version 0.5.0 The Orange Faction has arrived at the warp cube to help take you down. They are only found in Endless mode for the time being. (Endless mode is unlocked upon reaching the final boss.) Changelog · Added burning mechanic the player ship can be afflicted with. · Added Orange Sphere Cube enemy. · Added Orange Heavy Cube enemy. · Added Orange mini-boss. · Added Orange boss. · Added Orange Power-Up c… | 18959940 | |
| Game update | Version 0.4.1 Changelog · Added unique power-up sound effect to fish crystal. · Added splash effect to fish spawns. · Adjusted ship engine sounds to have greater contrast between boosted and non-boosted states. · Changed sound effect for one of the final boss's attacks. · Adjusted Green section to have less filler stages in the beginning and have the mini-boss spawn in-between stages. (More fundamental chang… | 18757600 | |
| Major update | Version 0.4.0 Changelog · Added Crystal Fish that jump out of the sea and normally drop a healing power crystals upon death. · Added Rainbow Crystal Fish that drops a random power crystal upon death. · Added "fish" power crystal that triggers a "fish mania" for 15 seconds. · Added lite controller support. (Can seamlessly use a controller in-game but not navigate menus; may expand functionality in the future… | 18741492 | |
| Game update | Version 0.3.1 Changelog · Fixed green power-up audio bug. · Buffed green power-up by having it cause damage to nearby enemies as well. · Fixed a bug that caused the explosion upon enemy death to be desync with the damage caused by the explosion. · Updated version indicator to v.0.3.1 Please use the discussion feature of this post to notify me of any issues and/or thoughts on this update. Thank you for playin… | — | |
| Game update | Version 0.3.0 Changelog · Removed collision for red boss's cannon. · Improved visual indication for successfully hitting enemies. · Changed basic enemy death sounds. · Increased damage of green power-up ability. · Added audio fatigue fix to commonly used sounds. · Updated version indicator to v.0.3.0 Please use the discussion feature of this post to notify me of any issues and/or thoughts on this update. Tha… | 16687300 | |
| In-game event | Version 0.2.5 Changelog · Added retry screen upon death · Added lock on laser effect to homing missile enemies · Adjusted laser effects · Fixed bug that caused final boss to start with the same attack every time · Adjusted final boss model · Enemies now spawn immediately starting Endless Mode · Changed basic enemy death effect visually and audibly · Changed main gun sound · Added general impact sound to ship… | 16362390 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.