Changelog
- Added Crystal Fish that jump out of the sea and normally drop a healing power crystals upon death.
- Added Rainbow Crystal Fish that drops a random power crystal upon death.
- Added "fish" power crystal that triggers a "fish mania" for 15 seconds.
- Added lite controller support. (Can seamlessly use a controller in-game but not navigate menus; may expand functionality in the future if demand necessitates it.)
- Added two new enemies to tease the next 2 major updates. (Can be encountered in Endless Mode (Unlocked after reaching the final boss.).)
- Increased FOV.
- Standardized Basic Cubes to all shoot 1 big laser blast with same amount of damage.
- Changed Black Cubes to 2 laser blasts.
- Changed Black Cube laser blasts to be easier to see.
- Changed 'Time of Day' to continue from last death.
- Reduced damage of main lasers by 33.33%.
- Increased damage multiplier applied on charged blast from red power crystal by 150%.
- Adjusted power-up sound effect.
- Adjusted missile trails to be a lighter color.
- Adjusted lock-on laser effect to be more transparent.
- Fixed other entities triggering under water sound effect.
- Fixed damage indicator flash inconsistency issue.
- Updated game to Unreal Engine 5.5.4.
- Updated version indicator to v.0.4.0.
Please use the discussion feature of this post to notify me of any issues and/or thoughts on this update.
Thank you for playing Hyper_Sea_5000,
tofeelpain.