Deadline Savior
Playing now
141+3 vs. yesterday
73%of peak
All-time peak
1926 Sep 2026
Playing now
141+3 vs. yesterday
All-time peak
1926 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | FixUpdate-20260901 Added a smaller resolution option (960x540). · Set item silhouettes in the Compendium will now remain visible until the full set has been collected, making it clearer when previewing a set that some items are still missing. · Added a "Hide Unequippable" option to the Codex. It can be toggled from the top-right corner of the Item Codex. · Improved the task input field during the tutorial and inc… | 25049147 | |
| Game update | FixUpdate-20260831 Added additional notes to some skill and item descriptions explaining how Critical Hits and Evasion interact with Magic Damage. · Fixed an issue where the tutorial completion achievement would not unlock for some players who carried over their save data from the playtest version. · Fixed several text display errors. | — | |
| Steam news | Deadline Savior Is Officially Out Now! Deadline Savior , is officially out now! It's a desktop idle RPG that keeps you company through those tedious hours of work and turns the time you spend focusing into progress on an adventure! The game is currently 10% off for launch. We've also released a Cointinue Games bundle, and our studio's other title, Midnight Ramen, is now available at its biggest discount ever. And if you own Midnight… | — | |
| Community | Thank You for Joining the Public Playtest — The Full Version Launches Tomorrow! Thank you so much for your enthusiastic participation! More than 800 players signed up for this public playtest, and over 50% of them actually launched the game and played it! We also received a great deal of valuable feedback and suggestions from many players, and we're carefully reviewing every single one. While we may not be able to implement every suggestion directly into the game, your fee… | — | |
| Steam news | Public Playtest Begins August 20! Greetings, Heroes! Deadline Savior will officially launch in Steam Early Access on August 31, but before that, we're holding a 10-day Public Playtest ! This playtest will feature content very close to the Early Access version, and everyone is welcome to join. More importantly, your save data from this Public Playtest can be carried over to the full version , so if you're ready to begin your adv… | — | |
| Community | June 2026 Development Log Greetings, adventurers! It is time for our once-every-two-months devlog again! These past two months have mainly been about preparing for the Early Access version. I thought it would be easy to summarize the updates, but when I looked back, I realized that several major systems had been connected during this period. So, let us take a look at what has been added over the past two months! The Gra… | — | |
| Community | April 2026 Development Log Greetings, adventurers! It’s time for our bimonthly devlog update! Over the past two months, we’ve been hard at work preparing for the upcoming Steam Next Fest. This included numerous quality-of-life adjustments and bug fixes. While there are fewer "brand new" features this time, the ones we have are game-changers. Let’s dive in! Town Portal Scrolls We’ve all been there: your backpack is overfl… | — | |
| Community | February 2026 Development Log Greetings, fellow adventurers! Thank you all for your incredible support. Here’s a breakdown of our development progress from the last two months: Focus & Task Rewards We heard your calls for "direct rewards for focusing"! We are adding a "Focus Reward Panel" to the right side of the screen. By reaching specific focus durations and archiving enough tasks, you can claim reward items here. Rumor… | — | |
| Community | Devlog: Second Half of 2025 First and foremost, I offer my sincerest apologies to all the players looking forward to the game! This devlog is arriving a bit later than intended. There were some unexpected personal family matters that the developer (me) had to attend to, which caused the progress to fall behind schedule. Fortunately, everything has been resolved peacefully, and development is back in full swing! Below, I’d… | — | |
| Steam news | "Deadline Savior" Demo is Out Now! The DEMO version is officially available! After a full year of dedicated development, we’re thrilled to finally let everyone try it out! This demo offers around 30–40 hours of content for a single playthrough, featuring two playable characters to choose from! (Excerpt from the in-game class introductions) Paladin A warrior with a strong physique and the power to heal. Paladins excel at survival… | — | |
| Community | June 2025 Development Log Thank you all for your patience! We’re in the final stretch of preparing the demo, and it’s scheduled to launch this August! Here’s a look at the key development updates from the past two months: · Designed and implemented gear for the Paladin and Ranger classes. · Created combat animations for monsters and player battle items. · Added music and sound effects functionality. · Implemented the it… | — | |
| Community | April 2025 Development Log Thank you all for your patience; for these past two months, we’ve been primarily rushing through battle performances. Below are the development highlights for these past two months: · Player items and skill equipments can effect in the battle system. · Continued addition of features to the combat logic layer · Implementation of skill casting, status effects, and Buff displays in the combat pres… | — | |
| Community | February 2025 Development Log Hello, everyone! After nearly four months of development, we finally have some progress and visuals to share with you! During this period, we focused mainly on designing the logic layer of the battle system, as well as UI design and resource integration for some features. As a result, there isn't much battle footage to showcase just yet. Pomodoro Interface Showcase The Pomodoro feature is now f… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.