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Deadline SaviorNewsApril 2025 Development Log
Community

April 2025 Development Log

Deadline Savior · published 28 Apr 2025, 23:00 UTC

All newsPlayers around this dateRead on Steam

Thank you all for your patience; for these past two months, we’ve been primarily rushing through battle performances.

Below are the development highlights for these past two months:

  • Player items and skill equipments can effect in the battle system.
  • Continued addition of features to the combat logic layer
  • Implementation of skill casting, status effects, and Buff displays in the combat presentation layer.
  • Configuration and performance of monsters and character skills appearing in the Demo version
  • Event interface and map interface (functionalities not yet integrated)

Implementing Battle Performances

The battle performances look like this:

Watch on YouTube

Players can choose which skills and items to bring into battle.
Different skills or items will be automatically triggered under different conditions.

For example, a health potion will automatically trigger when health is low and will be consumed upon use.
Counterattack items, for instance, will trigger when the player is attacked by an enemy.

Therefore, it’s important to flexibly adjust your strategy for different enemies!


Win battles to earn experience points and rewards!

More Biome Scenes

In addition, we’ve been gradually adding different ecological scenes.
Beyond the original swamp and grasslands, we now have deserts and dungeons.

Map and Events

Players can pre-set the destination they want to move to.
During the Pomodoro focus phase, the character will continuously explore the map.

Apart from combat, there will also be numerous random events and story sequences.
Depending on the player’s chosen character, skill level, or items held, the outcomes can be completely different!

That’s it for this development log!

We will launch the Demo version this summer, where players can choose between two characters.


Be sure to stay tuned for our latest updates!

P.S. If you’d like to experience the Demo early, you can join our Discord group for announcements about closed testing.


Discord:https://discord.gg/gTHHZRKYTu

Follow Us on Social Media!

Facebook:https://www.facebook.com/CointinueGames
Threads:https://www.threads.net/@cointinuegames
IG:https://www.instagram.com/cointinuegames
Twitter:https://x.com/CointinueGames
Website:https://www.cointinue.games/
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Other announcements

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In-game event15 Sep 2026Regular Update: The First Adventure Skills Are Here!Make Your Adventures Smoother: Universal Adventure Skills Are Here! In this update, we've implemented six Adventure Skills! Adventure Expert This one is made for adventurers who love exploring the map! It includes faster travel along routes you've already explored, increased EXP and currency gains while patrolling in place (great for grinding!), discounts on teleport altars and tavern fees, and…In-game event3 Sep 2026First Regular Update: Choose from 32 Pomodoro Timer Sounds!Thank you all for your support and help! Since the launch of Deadline Savior, we've received a tremendous amount of feedback and suggestions from everyone. We're continuing to improve the game based on how players are actually using and playing it. This update introduces Pomodoro phase sound customization! We've prepared a total of 32 different sounds , and we hope everyone can find one that su…Game update2 Sep 2026FixUpdate-20260902Fixed an issue where the purchase button for already purchased shop items could still appear in Chinese. · Fixed an issue where fast-forwarding the countdown during the tutorial could cause temporary stuttering. · Fixed excessive delays in the achievement trigger queue, as well as an issue where movement animations could occasionally be skipped during battle result playback. · Added "Loading" t…