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Deadline SaviorNewsFirst Regular Update: Choose from 32 Pomodoro Timer Sounds!
In-game event

First Regular Update: Choose from 32 Pomodoro Timer Sounds!

Deadline Savior · published 3 Sep 2026, 15:51 UTC · build 25104871

All newsPlayers around this dateRead on Steam

Thank you all for your support and help!

Since the launch of Deadline Savior, we've received a tremendous amount of feedback and suggestions from everyone. We're continuing to improve the game based on how players are actually using and playing it.

This update introduces Pomodoro phase sound customization!

We've prepared a total of 32 different sounds, and we hope everyone can find one that suits them.

In addition to familiar sounds like traditional alarm clocks and bells, you'll also find immersive options such as school bells, birdsong, rooster calls, singing bowls, ship foghorns, train whistles, and many more.

Whether you prefer a simple and clear alert, the atmosphere of natural ambience, or something that gives the end of every focus session a little more ceremony, you can freely choose the sound that works best for you!

Important Updates and Fixes This Week

We've also made quite a few updates and fixes this week. Here are some of the more important changes:

1. Greatly increased the chance that equipment obtained from battle drops and treasure chests will match the player's current class

2. Added a smaller resolution option: 960 × 540

3. Added a "Hide Unequipable" option to the Codex, which can be toggled from the upper-right corner of the Item Codex

4. Added additional explanations to some skill and item descriptions to better clarify how critical hits, evasion, and magic damage interact

In addition, we're continuing to fix issues reported by players and improve the game's usability and presentation of information.

About the Next Major Update

We're also hard at work preparing the next major update.

First, we'll be expanding the focus features even further.

We're currently developing a focus music customization feature. In addition to music, we also plan to add common white noise and ambient sounds such as ocean waves, a crackling campfire, and café ambience, allowing everyone to create a focus environment that better suits their own working habits and longer sessions.

On the RPG side, our next priority will be implementing the Mercenary System, while continuing to adjust battle difficulty and overall balance.

We'll continue improving the game based on your feedback, while gradually adding more content so that Deadline Savior can accompany you through many more hours of work and adventure.

We hope everyone can successfully save themselves from their deadlines.

See you in the next timeline!

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