Witchfire
Playing now
369−229 vs. yesterday
7.3%of peak
All-time peak
5,021Sept 2024
Playing now
369−229 vs. yesterday
All-time peak
5,021Sept 2024
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Witchfire 0.9.5 has gone live. PATCH 0.9.5 (74161) (2026.07.08) · Improved performance of atmospheric changes when traversing between arenas, spawning enemies, and triggering calamities. · Fixed a bug that prevented the Duel event from spawning enemies on Marshland. · Duel event enemies should now stay closer to the event location. · Cricket now displays correct clip size on the inspect screen. · Hypnosis now displays correc… | 24110211 | |
| Game update | Witchfire 0.9.4 is now live. PATCH 0.9.4 (74146) (2026.07.07) This is - most likely - the final patch for Revelations, and quite an important one, as version 0.9.4 will represent Witchfire until 1.0 lands. (unless a hotfix or a rollback of some features is needed, that is) 0.9.4 doesn’t just bring the usual swathe of fixes and improvements, but introduces a very meaningful change to the way weapons feel as we have tinkered… | 24090489 | |
| Community | Post-Revelations - Questions, Answers & The Future Preyers! It’s been a short while since Revelations was released and the dust is slowly settling, but we’re not quite done yet as there is at least one more patch coming. Before we talk about what the future holds, let’s take a moment to talk about the update itself - it generated quite a lot of movement, we have seen the highest player count since the Early Access launch with over 4000 of you p… | — | |
| Game update | Witchfire 0.9.3 is now available. EDIT: HOTFIX 0.9.3 (73812) (2026.06.25) · Fixed a critical visual bug on the Marshland. Some of you spotted and reported a visual bug that made the Cathedral in the Marshland look like it had turned into an art installation - or was in the middle of becoming The Marshland Museum of Contemporary Art. We’ve just (22:45 CET) deployed a hotfix that restores it to its proper (and much less... avant-… | 23916590 | |
| Game update | Hotfix 0.9.2 has been deployed. HOTFIX 0.9.2 (73618) 2026.06.20 · Fixed an issue with interaction prompts occurring while playing on the controller. | 23835166 | |
| Game update | Patch 0.9.1 is out now. PATCH 0.9.1 (73613) 2026.06.19 The first patch with various fixes and balancing changes for Revelations. Changes to Weapons, Spells and Gear Cricket: · Increased magazine size from 20 to 30. Designer notes: while magazine size isn't that important for Cricket due to its Mysteria, its viability as Slayer's starting gun got hit pretty hard by the decision to lock Soul Sigils behind Gnosis I. This… | 23828263 | |
| Major update | Witchfire Revelations Update is out! UPDATE 0.9.0 – The Revelations Update (73567) 2026.06.18 We’ve reached the next milestone on our way to 1.0 - Revelations is the last major content update before we focus on the final release, and it’s aptly packed. The key features of the 0.9 are: · Marshland - a brand new, giant level - the ruins of a sunken cathedral surrounded by a bog etched with forest, hiding new dangers, enemies, and se… | 23805337 | |
| Community | Road to Revelations - A Guide to the 0.9 Update Preyers! The arrival of the Revelations Update is nearly upon us - we’re planning to release it at 6 PM CET on the 18th of June, so if you’re reading this on the day of the blog post publication, it’s tomorrow. The work doesn’t stop until the very last minute, so while we’re polishing the build and making our final pre-flight checks, here’s a bite-sized summary of everything you’ll be able to e… | — | |
| Community | Road to Revelations - new corners of the Witchfire world Preyers! Time has come to reveal more about Revelations - this week we're putting Marshland in the limelight and letting you behind the gates of the wetlands you will be traversing while killing monsters and (what remains of) men. Piercing the veil Let's begin by using the old cliché, that this map is the biggest and most complex in the game - something you would expect from the final addition… | — | |
| Community | Road to Revelations - Conversations, Narratives, Tools Preyers! We’re back with yet another chapter of revealing what’s coming to Witchfire in Revelations - this week, we’re taking a closer look at the way you will begin interacting with people and creatures in the game, and giving you a quick tour of the toys you will play with once the new update drops. So, let’s not shilly-shally and begin with… Dialogue system It’s good to talk - and now we’re… | — | |
| Community | Road to Revelations - Assistants, Plants, Strong Currents Preyers! Last week we begun the dev diary cycle leading up to the release of the Revelations Update and we’re really excited to see how many of you gave it a read. We also wanted to thank you for all the discussions and reactions to the post; it’s great to see your support and hear your thoughts. Let's now move on to revealing the next pieces of the upcoming update, starting with… Fallen Preyer… | — | |
| Community | Road to Revelations - Challenge, Corruption, Tongues Preyers! This post marks the beginning of a very exciting and important period. A while ago, while replying in one of the threads , I mentioned that we don’t do shadowdrops and we won’t suddenly release update 0.9 - The Revelations Update - out of the blue. Instead, there will be a series of posts leading up to it. Well, this is the one that kicks things off. Over the next few weeks we’re going… | — | |
| Community | The Bog Remains Undisturbed For Now Preyers! It has been a while - and it’s great to finally type these words again. Before we begin, though, let me manage your expectations: Update 0.9 is very much in development, but we’re not ready to start sharing more details of it just yet, so consider this post a sign of life and a teaser. We know it’s been a while, and it’s going to be a while longer, because this one is a whopper - an up… | — | |
| Game update | Witchfire 0.8.6 has gone live HOTFIX 0.8.6 (68388) (2026.01.20) A small but meaningful hotfix as a response to the reports. · Fixed player falling through the world at various stages of Wailing Tower. · Damage taken from reaching max Madness cannot kill the player anymore. · Added missing witchfire gains bonus to the Corrupt Stimulant. · Updated crash info text to include mention of mods and a reminder to disable them. | 21570337 | |
| Game update | Hotfix 0.8.5 is now live HOTFIX 0.8.5 (68373) (2026.01.16) Since we’re now shifting our focus to 0.9 and new content, we’re releasing one more patch to make sure the current version is in good shape and as bug-free as possible. · Fixed the bug that caused the Irongate Castle Toll Gate scenario not to trigger. · Adjusted the mini boss spawn rolls and logic to function better with and without World Corruption. · Lowered… | 21526694 | |
| Community | World Corruption is dead, long live World Corruption We thought the first incarnation of World Corruption had one issue. We were wrong. It had two . The first issue: we broke the fundamental rule of Witchfire , which is: play at your own pace . The longer you lingered in a region, the more corrupted it became. To “heal” itself, the map tried to push you out or kill you. Some games thrive on this kind of pressure - like Risk of Rain - but it doesn… | — | |
| Game update | Witchfire 0.8.4 patch is now out PATCH 0.8.4 (68353) (2026.01.14) Upon reading more feedback and having a bit of a rethink, we decided to release one more patch for The Reckoning before we return to work on the new update. Changes to Weapons and Spells Midas · Decreased Overheated damage debuff from 50% to 70%. · Tweaks to heat generation: Max heat per bullet in a burst lowered by 15%. Max heat generated per bullet while Heate… | 21497411 | |
| In-game event | Witchfire Patch 0.8.3 has been deployed PATCH 0.8.3 (68233) (2025.12.19) This is a quick one - it contains a few changes that were required after 0.8.2 was deployed yesterday. Bugfixes and improvements: · Fixed Wailing Tower Prophecy prices. · Torment effects dealing damage only to distant or close enemies no longer clear weapon elemental effects when outside the desired range. · Torment effect "Everyone has less health" is now corre… | 21258209 | |
| In-game event | Witchfire Update 0.8.2 is now live! PATCH 0.8.2 (68206) (2025.12.18) Changes to weapons, spells and gear: Fatum: · Increased the cumulative bonus chance to land (3x Element) after each (2x Element) roll. · Decreased the chance to trigger elemental status effects on each bullet from 25% to 15%. · Increased the duration of (3x Electro) and (3x Fire) buffs from 7 seconds to 10 seconds. · Fixed counting non-enemy targets (e.g. traps)… | 21244613 | |
| In-game event | Witchfire Patch 0.8.1 has gone live Preyers, before we get to the actual list of changes, here are some words from Adrian, out Creative Director: We've counted. You wrote one thousand comments about the World Corruption feature in the latest update corrupting your experience. The comments were of all kinds: the good, the bad, and the ugly. I’ll take that any day of the week over indifference. I’m happy people feel strong enough a… | 21197253 | |
| Major update | Witchfire Reckoning Update is Out The Reckoning Update has just landed - it’s yet another, and second-to-last Early-Access milestone on our road to release, and we’re excited to share another major building block of our vision for Witchfire . It’s also a great time to jump in: the game is currently on sale, with a 20% discount - our biggest price cut yet, with the most complete version so far. As usual, the full changelist live… | 21171848 | |
| Community | The Reckoning Dev Diary: Release Date, Torments, Surges My preyers, Adrian here with even more news about the content of our next big update, The Reckoning . Let’s talk about Torments , Surges , a couple of smaller things and a big one: the release date . New Look Let’s start with one of these “smaller things” – see something different about the Preyer Menu screen in the Gunroom? A redesign was needed because of the Melee Weapons. A good opportunity… | — | |
| Community | The Reckoning Dev Diary: World Corruption, Bestiary, Velmorne Witch Vault Preyers, We promised more info on what’s coming to the game, and now we’re delivering. This week Adrian introduces a new vault, explains how the world will react to your deeds, and showcases two updates to Hermitorium – among other things. And all that before we even open the Archives… ------ Witchfire is a corrupt ether – at least that’s what the Church scholars claim. Witches often saturate t… | — | |
| Community | The Reckoning Dev Diary: Melee Weapons Preyers, A storm is gathering over the Witch's land. The Reckoning is near. As we prepare the update for release, we’re launching a series of blog posts breaking down its biggest features, changes, and surprises. Think of it as your field guide to what’s coming. For the first entry, Adrian discusses the meaning behind the update’s name -- and introduces a brand-new way to smash through the Witc… | — | |
| Community | The Coven of Abnoba Did you know that dark fantasy is basically horror fantasy? And thus Halloween is a good opportunity to announce the writer for Witchfire , Nick Adderley. If we were into official press releases, this one would go like this… Nick Adderley is a US-based writer with a particular passion for interactive narratives, born from a lifetime of immersion in tabletop RPGs and gaming series such as BioSho… | — | |
| Community | The Road(map) to Final Release Preyers, The new roadmap is here and it’s a bit different this time, as it’s not just focusing on the future, but also the past. We felt that Witchfire’s development process deserves a look back, and showing in one handy image just how much has changed since the game launched into Early Access nearly two years ago. Seven updates behind us, three more to go — with the third one being 1.0. It’s h… | — | |
| Community | Advice for Early Access Games Preyers, We’re currently laying down plans for future updates and finalizing the roadmap. It won’t be long before we know exactly what and when we can deliver. In the meantime, Adrian has one more thing to say about Webgrave... To All Early Access Indies As Spajk just mentioned, we're still working on the road map update, so meanwhile allow me one more reflection on the Webgrave update - and on… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.