Witchfire
Playing now
321+85 vs. yesterday
6.4%of peak
All-time peak
5,021Sept 2024
Playing now
321+85 vs. yesterday
All-time peak
5,021Sept 2024
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Road to Revelations - new corners of the Witchfire world Preyers! Time has come to reveal more about Revelations - this week we're putting Marshland in the limelight and letting you behind the gates of the wetlands you will be traversing while killing monsters and (what remains of) men. Piercing the veil Let's begin by using the old cliché, that this map is the biggest and most complex in the game - something you would expect from the final addition… | — | |
| Community | Road to Revelations - Conversations, Narratives, Tools Preyers! We’re back with yet another chapter of revealing what’s coming to Witchfire in Revelations - this week, we’re taking a closer look at the way you will begin interacting with people and creatures in the game, and giving you a quick tour of the toys you will play with once the new update drops. So, let’s not shilly-shally and begin with… Dialogue system It’s good to talk - and now we’re… | — | |
| Community | Road to Revelations - Assistants, Plants, Strong Currents Preyers! Last week we begun the dev diary cycle leading up to the release of the Revelations Update and we’re really excited to see how many of you gave it a read. We also wanted to thank you for all the discussions and reactions to the post; it’s great to see your support and hear your thoughts. Let's now move on to revealing the next pieces of the upcoming update, starting with… Fallen Preyer… | — | |
| Community | Road to Revelations - Challenge, Corruption, Tongues Preyers! This post marks the beginning of a very exciting and important period. A while ago, while replying in one of the threads , I mentioned that we don’t do shadowdrops and we won’t suddenly release update 0.9 - The Revelations Update - out of the blue. Instead, there will be a series of posts leading up to it. Well, this is the one that kicks things off. Over the next few weeks we’re going… | — | |
| Community | The Bog Remains Undisturbed For Now Preyers! It has been a while - and it’s great to finally type these words again. Before we begin, though, let me manage your expectations: Update 0.9 is very much in development, but we’re not ready to start sharing more details of it just yet, so consider this post a sign of life and a teaser. We know it’s been a while, and it’s going to be a while longer, because this one is a whopper - an up… | — | |
| Community | World Corruption is dead, long live World Corruption We thought the first incarnation of World Corruption had one issue. We were wrong. It had two . The first issue: we broke the fundamental rule of Witchfire , which is: play at your own pace . The longer you lingered in a region, the more corrupted it became. To “heal” itself, the map tried to push you out or kill you. Some games thrive on this kind of pressure - like Risk of Rain - but it doesn… | — | |
| Community | The Reckoning Dev Diary: Release Date, Torments, Surges My preyers, Adrian here with even more news about the content of our next big update, The Reckoning . Let’s talk about Torments , Surges , a couple of smaller things and a big one: the release date . New Look Let’s start with one of these “smaller things” – see something different about the Preyer Menu screen in the Gunroom? A redesign was needed because of the Melee Weapons. A good opportunity… | — | |
| Community | The Reckoning Dev Diary: World Corruption, Bestiary, Velmorne Witch Vault Preyers, We promised more info on what’s coming to the game, and now we’re delivering. This week Adrian introduces a new vault, explains how the world will react to your deeds, and showcases two updates to Hermitorium – among other things. And all that before we even open the Archives… ------ Witchfire is a corrupt ether – at least that’s what the Church scholars claim. Witches often saturate t… | — | |
| Community | The Reckoning Dev Diary: Melee Weapons Preyers, A storm is gathering over the Witch's land. The Reckoning is near. As we prepare the update for release, we’re launching a series of blog posts breaking down its biggest features, changes, and surprises. Think of it as your field guide to what’s coming. For the first entry, Adrian discusses the meaning behind the update’s name -- and introduces a brand-new way to smash through the Witc… | — | |
| Community | The Coven of Abnoba Did you know that dark fantasy is basically horror fantasy? And thus Halloween is a good opportunity to announce the writer for Witchfire , Nick Adderley. If we were into official press releases, this one would go like this… Nick Adderley is a US-based writer with a particular passion for interactive narratives, born from a lifetime of immersion in tabletop RPGs and gaming series such as BioSho… | — | |
| Community | The Road(map) to Final Release Preyers, The new roadmap is here and it’s a bit different this time, as it’s not just focusing on the future, but also the past. We felt that Witchfire’s development process deserves a look back, and showing in one handy image just how much has changed since the game launched into Early Access nearly two years ago. Seven updates behind us, three more to go — with the third one being 1.0. It’s h… | — | |
| Community | Advice for Early Access Games Preyers, We’re currently laying down plans for future updates and finalizing the roadmap. It won’t be long before we know exactly what and when we can deliver. In the meantime, Adrian has one more thing to say about Webgrave... To All Early Access Indies As Spajk just mentioned, we're still working on the road map update, so meanwhile allow me one more reflection on the Webgrave update - and on… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.