Time (UTC)SourceWhat changedAddedEditedRemovedReference
25 Sep 2026
NewsImpious Demo is out!!———In-game event
In-game event · published 25 Sep 2026, 07:08:46 UTC
Impious Demo is out!!
Finally! After a hellish summer of hard work, the first demo build is public! I could post a massive changelog of implemented systems and bug fixes, but instead I'm going to sum up what the demo contains and highlight some of its features. Demo content: · Full first level. · 3 playable classes. · A limited set of rooms, items, NPCs, and enemies. · An in-depth tutorial. Some new features: · Musi…
In-game event · published 27 Jun 2026, 04:17:26 UTC
Impious v0.1.3(4) - Performance boost!
This patch focused on fixing a couple of performance issues that were affecting performance on lower end devices, at the same time new rooms were designed and modelled with their specific loot containers. The performances issue was quite difficult to find, but luckily they were quite easy to fix, so I could boost the performance by ≈2.5 while putting new assets,loots and rooms at the same time.…
Following more feedback this update includes: CHANGELOG v0.1.1 (2) - Grabbing items now follow standard drag items mouse mode - Item Tooltip overhaul with complete comparison and better readability - Player won't be able to retreat nor change equipment during combat anymore - Stacked consumables on belt now updates properly either as an item or as an in-combat skill - Trading: Trading for stack…
Based on the recent feedback (Thanks, lads!) this update includes: CHANGELOG v0.1.1 (2) -A brand new system to enter combat with enemies based on stat comparison (STR:attack, DEX:bribe,INT:beg) -A new bribe mechanic to deal with enemies -Impulses turned to integers instead of floats so it's way less confusing -Wheels now rolls a whole turn to prevent bluffs when the result is below 5% -Effect q…