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ImpiousNewsv0.1.1 Update and Patch Notes
Game update

v0.1.1 Update and Patch Notes

Impious · published 9 May 2026, 12:41 UTC

All newsPlayers around this dateRead on Steam

Based on the recent feedback (Thanks, lads!) this update includes:


CHANGELOG v0.1.1 (2)

-A brand new system to enter combat with enemies based on stat comparison (STR:attack, DEX:bribe,INT:beg)

-A new bribe mechanic to deal with enemies

-Impulses turned to integers instead of floats so it's way less confusing

-Wheels now rolls a whole turn to prevent bluffs when the result is below 5%

-Effect queue is fixed and combat entry buffs are working properly

-Prevent items getting stored in the Trade UI between interactions

-Can't close Trade UI while grabbing an object

-Crafting Panel checks if it can be closed or not and return the objects so you can't use it for storing extra items

-The tooltip on recipes now shows what you already have and what you lack for crafting it

-Global management of closing loots and menus / prevent while grabbing items

-Damage on affixes now is effective not a separated stat

-Tooltip doesn't get stuck when closing inventories

-Added stun resistance (poise) to some shields (shield_mess_tray (recipe:mess_tray + cloth scrap ) and shield_heavy_guard)

-Shield mode PER_COMBAT , preserve_impulses and more base health moved from mods to default Vanilla mode

-Mapped 'i' for inventory

-Bug Fix: Enemies were accumulating impulses on end turn

-Bug Fix: Turn calculations were totally wrong, leading to unfair cycles

-Seeded enemies to replicate runs (WIP)

-Balance tweaks (More base health on player, cheaper recipes, stats..) Note: Current characters will be wiped to prevent crashes

More from Impious

Other announcements

All news
In-game event27 Jun 2026Impious v0.1.3(4) - Performance boost!This patch focused on fixing a couple of performance issues that were affecting performance on lower end devices, at the same time new rooms were designed and modelled with their specific loot containers. The performances issue was quite difficult to find, but luckily they were quite easy to fix, so I could boost the performance by ≈2.5 while putting new assets,loots and rooms at the same time.…Game update6 Jun 2026v0.1.2 Update and Patch NotesFollowing more feedback this update includes: CHANGELOG v0.1.1 (2) - Grabbing items now follow standard drag items mouse mode - Item Tooltip overhaul with complete comparison and better readability - Player won't be able to retreat nor change equipment during combat anymore - Stacked consumables on belt now updates properly either as an item or as an in-combat skill - Trading: Trading for stack…