Mega Knockdown - Supporter Colors
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—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Version 0.984 Update (Hotfix) In 16:10 aspect ratios, stages will no longer zoom in as much (1.1x instead of 1.2x). This zoom was originally to let stages completely fit on the screen without any black bars, but this level of scaling was making background characters HUGE on 16:10. We may eventually give up and put black bars in anyway in the future for 16:10 screens, like most fighting games do. · Paul temporary new stage t… | 23352150 | |
| News | Combo Breaker Weekend Event We're going to Combo Breaker this weekend! If you're coming too, see here for information on our planned meetup and after-hours tournament. Even if you're staying home, we're putting out a special 'Combo Breaker' version of Paul's in-development stage for this weekend only, together with Billy's updated stage and some improvements to the Paul Zone. New Stages · Billy's stage background has been… | — | |
| Game update | Version 0.982 Update (Hotfix) This patch mostly tunes up the timing and chroeography of attacks, which is a sensitive system that was changed a lot in the previous update. · If you are -10 or -20, but about to avoid the hitbox of an attack, you will appear to delay at the start of the turn for only half the usual frames as you would normally. · This should prevent some unclear situations where a player did not get hit, but… | 22969347 | |
| Major update | The Cross-Update New and Updated Animations · Maria and Noel now have an idle animations. Every character has an idle now! · Adjusted a few Maria animations so they transition into/out of idle better. · Nils and Marv have new air throw animations. · Maria has new air throw, air throw whiff and air throw tech animations. · Maria now has proper sprites for her anti air B combo instead of copying Noel's. · Nick's… | 22963974 | |
| Game update | Version 0.981 Update Lewis' HP has increased from 1350 to 1400. · Although his small HP pool emphasized his allergy to blocking, Lewis has seen some nerfs in the past year or two and might be better off with a more 'normal' HP value. · If there are other players online, the "HOP IN!" or "QUEUE UP!" message next to the Online mode will now appear even if you haven't started the tutorial yet. This might make it just… | 22483336 | |
| Game update | Version 0.9805 Update Tutorial Improvements · When you clear a lesson, Paul now does his win pose. Likewise, if you lose a mission, Nick will do his win pose. · After beating a mission, the stage no longer darkens as much so you can see the win/lose poses more clearly. · If you manage to KO nick in the tutorial without finishing the current lesson, it's no longer treated as clearing the lesson. Other Changes and Fix… | 22306140 | |
| In-game event | Win Poses Update Win animations · Characters now do a special animation when they win the round. · Only a couple of characters (Nils, Paul) have bespoke win pose animations, the rest are mostly reusing sprites from other animations. This will change--our artist is working on it. · Characters now do a special 'frustrated' animation when they lose a round by timeout. · Basically all of these have reused sprites f… | 22123367 | |
| In-game event | Lobbies Revamp A lot of our recent development efforts have gone toward something that will release alongside the 1.0 release of the game later this year , but in the meantime, we made the lobbies better and fixed a couple small things. Hope you enjoy. Bigger & Better Lobbies · Online lobbies have expanded to fit 6 players (2 active players and 4 spectators). · Each player now gets a nameplate displaying thei… | — | |
| Community | Year in Review & 2026 Dev Goals In 2025, our small team continued to put a bunch of time and effort into improving Mega Knockdown. Let's recap a few of last year's updates, and our goals for 2026. 2025 Recap First of all, in 2025 we expanded the game's roster for the first time ever, adding Nils, our first 'charge' archetype character, and Maria, who has been carving out her own niche as an oppressive rushdown character. For… | — | |
| Major update | November Update: THE RUSH Nick Beardguy - New Moves and Rebalance · Nick's Faith Smasher is now a command throw with a unique animation. It does 350 damage, pushes 1 square, and can't be teched except by another Faith Smasher. It will still lose to the Big Billy Buster. · Nick already had a good back throw, but this will give him an option to open up opponents up close, which is where he wants to be. There's now a littl… | 20958088 | |
| Game update | Version 0.9791 update (Hotfix) Fixed an issue in the Arcade mode where clicking to advance would skip dialogue instead of first advancing to the end of the current dialogue. · Found a bug, or have feedback to share? You can press F8 at any time during gameplay to send the developers a direct message. We read everything we receive. | — | |
| In-game event | October Update: SUPLEX New Animations, Visual Improvements & Fixes · Billy has an all-new back throw animation. · New reaction animations have been added to Billy and Paul's back throws. · Billy now has a proper idle animation. · Several of Billy's sprites have been updated to fix pixelation/edge effects. · Compression has been turned off for some sprites to improve quality (at the cost of a little disk space/possibl… | 20232173 | |
| Game update | Version 0.9776 Update (Hotfix) Fixed a rare issue causing Maria's Cruel Intentions to trigger the punish state too early after a certain (frame perfect) series of events. · Found a bug, or have feedback to share? You can press F8 at any time during gameplay to send the developers a direct message. We read everything we receive. | 19791714 | |
| In-game event | Impact Update II: Bigger Hits! This update adds a lot more "juice" to hit impacts. By that I mean I've put in more effects and adjusted some animations to enhance the visceral feel you get from hitting and getting hit. Our artist Alan has been asking for some of these changes for a long time, and after EVO I got some good feedback from noted juice enthusiast Adam Heart on how to improve impacts and animation pacing. New Hit… | 19720946 | |
| Community | Compete in the special 3rd Anniversary Edition of our online league! Sign up here: The Mega Knockdown League is a friendly online competition that can be played at your own pace. Free to enter. No region restriction. Players must be on the Mega Knockdown Discord to receive communciations. League play starts 7PM eastern USA time on August 8. You may play your matches on a flexible schedule over the course of a week, and I will accept late joiners for 24 hours aft… | — | |
| Game update | Version 0.9751 Update (Hotfix) Fixed a rare hit detection issue involving Maria's jumping C vs Nils' Paulcano or Paul's Void Cutter at a specific spacing and timing. Thanks to MegaS for reporting this. · Fixed a couple small typos in the most recent draft of the story mode. Thanks to SuperHC for reporting this. · Found a bug, or have feedback to share? You can press F8 at any time during gameplay to send the developers a dir… | 19443405 | |
| Major update | New Challengers Update Mega Knockdown's roster is finally expanding! Maria is an oppressive rushdown character, and Nils is a zoner for the true "Charge Character Sickos." We're hoping to add even more in the future. In addition, this update has a bunch of visual improvements and quality of life changes... including Mac support! New Character: Maria · Dr. Maria Flaskin is an aggressive midrange character with tools t… | 19373506 | |
| Community | Mega Knockdown will be a featured indie game at EVO 2025! The Evolution Championship Series (EVO ) is the world's biggest fighting game event. This year's EVO Las Vegas will be August 1-3, and Mega Knockdown has secured a spot in the Indie Dev Area, a dedicated space showcasing the next generation of fighters from independent creators around the world. Come with your friends and play the latest build of the game, chat with the dev and check out all th… | — | |
| News | New Challengers Preview (Beta) We've released a special preview of our upcoming Major Update as a public beta branch. This will be a massive update including the addition of two new characters! Why not try it out and give us some feedback? We've been updating this beta over the past few weeks as we continue to tune things up and add new features. · This patch adds 2 new characters: Maria & Nils · Both these characters have n… | — | |
| In-game event | May Update New Languages Added: Japanese and Spanish · Mega Knockdown may now be played in Japanese (translation by Warlocs) or LATAM Spanish (translation by LeapyLad). There is a language selection button in the lower right corner of the main menu, and another one in the Options menu. · There are a few lingering text strings still in english, such as Online log messages, but the game should be fully play… | — | |
| Major update | Marv & Jayne Update For much of the early access period we have been overhauling the in-game character sprites with hand drawn art. This patch marks an important milestone, as we have now upgraded almost all sketch-quality character sprites to finished quality, and we can shift our efforts to elements like backgrounds, endings, and final polish. New Sprites for Marv, Jayne & Nils! · Marv and Jayne's animations are… | 17964516 | |
| Game update | Version 0.9701 Update Fixed an bug where Jayne would briefly disappear when Marv has frame disadvantage. · Fixed an bug where Marv's with B attack animation had the wrong timings. · Toned down Marv's reactions to Jayne's attacks. · Adjusted the timing and positioning of some of Marv's animations · Added a WIP version of Marv's updated sweep animation. | 17711417 | |
| In-game event | March Update New Sprites for Marv & Nils! · Color has been enabled for Marv's animations, and several finished quality full color animations have been added. He's a very complicated character to animate so he's maybe 60% finished now. We hope to have him finished, or mostly finished, by the next regular content update. · A few of Marv's animations have been tweaked & retooled slighty. For instance, Jayne no… | 17653651 | |
| Game update | Version 0.969b Update (Hotfix) Fixed a problem with "Find Match" where players attempting to join a game would sometimes not get the signal that the host is ready for a peer-to-peer connection, sending the host player to an empty lobby and leaving the joiner unable to connect. This can still happen if the connecting player cancels connecting or has a connection problem, but the matchmaking queue should be much more reliable… | — | |
| Game update | Version 0.969a Update (Hotfix) Fixed a bug where joining the online matchmaking queue, going to play other modes, and then coming back to cancel the search later would not actually close your lobby, leaving behind empty "ghost" lobbies for awhile. · Found a bug, or have feedback to share? You can press F8 at any time during gameplay to send the developers a direct message. We read everything we receive. | 17325836 | |
| In-game event | February Update This update includes several UI improvements and quality-of-life features. Our next update is likely to include finished quality animations for Marv. (Cover image is by our artist Alan, of course). Brazillian Portuguese Support! · Nearly all text in the game (anc achievements) has been translated to Brazillian Portuguese thanks to hard work by community member Stealph. You can switch languages… | — | |
| Game update | Version 0.968b Update (Hotfix) Fixed a bug where blocking a projectile would sometimes cause the "being hit" animation to play, which could destabilize the gameplay state and create other issues. · When blocking minus attacks, block animations tend to end early to speed up the flow of gameplay. As part of the above fix, this behaviour no longer applies to projectiles. At least for now. · Thanks to YouTuber ShinLad for inadve… | 16975379 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.