Mega Knockdown - Supporter Colors
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—Tracking since the first sample
| Published | Title | Build |
|---|---|---|
| Version 0.985 Update Patch Notes · The Combo Breaker Event stage (based on our WIP stage 'The Gig') has been reverted to Paul's old 'mountain' stage... for now. 'The Gig' and its unique stage music will both return once they're fully ready to go in, although it will no longer be set in front of the Renaissance Schaumburg Hotel. · Slightly extended the hurtbox of fireballs for the purposes of hit detection. This sho… | — | |
| Version 0.984 Update (Hotfix) In 16:10 aspect ratios, stages will no longer zoom in as much (1.1x instead of 1.2x). This zoom was originally to let stages completely fit on the screen without any black bars, but this level of scaling was making background characters HUGE on 16:10. We may eventually give up and put black bars in anyway in the future for 16:10 screens, like most fighting games do. · Paul temporary new stage t… | 23352150 | |
| Version 0.982 Update (Hotfix) This patch mostly tunes up the timing and chroeography of attacks, which is a sensitive system that was changed a lot in the previous update. · If you are -10 or -20, but about to avoid the hitbox of an attack, you will appear to delay at the start of the turn for only half the usual frames as you would normally. · This should prevent some unclear situations where a player did not get hit, but… | 22969347 | |
| The Cross-Updatemajor New and Updated Animations · Maria and Noel now have an idle animations. Every character has an idle now! · Adjusted a few Maria animations so they transition into/out of idle better. · Nils and Marv have new air throw animations. · Maria has new air throw, air throw whiff and air throw tech animations. · Maria now has proper sprites for her anti air B combo instead of copying Noel's. · Nick's… | 22963974 | |
| Version 0.981 Update Lewis' HP has increased from 1350 to 1400. · Although his small HP pool emphasized his allergy to blocking, Lewis has seen some nerfs in the past year or two and might be better off with a more 'normal' HP value. · If there are other players online, the "HOP IN!" or "QUEUE UP!" message next to the Online mode will now appear even if you haven't started the tutorial yet. This might make it just… | 22483336 | |
| Version 0.9805 Update Tutorial Improvements · When you clear a lesson, Paul now does his win pose. Likewise, if you lose a mission, Nick will do his win pose. · After beating a mission, the stage no longer darkens as much so you can see the win/lose poses more clearly. · If you manage to KO nick in the tutorial without finishing the current lesson, it's no longer treated as clearing the lesson. Other Changes and Fix… | 22306140 | |
| November Update: THE RUSHmajor Nick Beardguy - New Moves and Rebalance · Nick's Faith Smasher is now a command throw with a unique animation. It does 350 damage, pushes 1 square, and can't be teched except by another Faith Smasher. It will still lose to the Big Billy Buster. · Nick already had a good back throw, but this will give him an option to open up opponents up close, which is where he wants to be. There's now a littl… | 20958088 | |
| Version 0.9791 update (Hotfix) Fixed an issue in the Arcade mode where clicking to advance would skip dialogue instead of first advancing to the end of the current dialogue. · Found a bug, or have feedback to share? You can press F8 at any time during gameplay to send the developers a direct message. We read everything we receive. | — | |
| Version 0.9776 Update (Hotfix) Fixed a rare issue causing Maria's Cruel Intentions to trigger the punish state too early after a certain (frame perfect) series of events. · Found a bug, or have feedback to share? You can press F8 at any time during gameplay to send the developers a direct message. We read everything we receive. | 19791714 | |
| Version 0.9751 Update (Hotfix) Fixed a rare hit detection issue involving Maria's jumping C vs Nils' Paulcano or Paul's Void Cutter at a specific spacing and timing. Thanks to MegaS for reporting this. · Fixed a couple small typos in the most recent draft of the story mode. Thanks to SuperHC for reporting this. · Found a bug, or have feedback to share? You can press F8 at any time during gameplay to send the developers a dir… | 19443405 | |
| New Challengers Updatemajor Mega Knockdown's roster is finally expanding! Maria is an oppressive rushdown character, and Nils is a zoner for the true "Charge Character Sickos." We're hoping to add even more in the future. In addition, this update has a bunch of visual improvements and quality of life changes... including Mac support! New Character: Maria · Dr. Maria Flaskin is an aggressive midrange character with tools t… | 19373506 | |
| Marv & Jayne Updatemajor For much of the early access period we have been overhauling the in-game character sprites with hand drawn art. This patch marks an important milestone, as we have now upgraded almost all sketch-quality character sprites to finished quality, and we can shift our efforts to elements like backgrounds, endings, and final polish. New Sprites for Marv, Jayne & Nils! · Marv and Jayne's animations are… | 17964516 | |
| Version 0.9701 Update Fixed an bug where Jayne would briefly disappear when Marv has frame disadvantage. · Fixed an bug where Marv's with B attack animation had the wrong timings. · Toned down Marv's reactions to Jayne's attacks. · Adjusted the timing and positioning of some of Marv's animations · Added a WIP version of Marv's updated sweep animation. | 17711417 | |
| Version 0.969b Update (Hotfix) Fixed a problem with "Find Match" where players attempting to join a game would sometimes not get the signal that the host is ready for a peer-to-peer connection, sending the host player to an empty lobby and leaving the joiner unable to connect. This can still happen if the connecting player cancels connecting or has a connection problem, but the matchmaking queue should be much more reliable… | — | |
| Version 0.969a Update (Hotfix) Fixed a bug where joining the online matchmaking queue, going to play other modes, and then coming back to cancel the search later would not actually close your lobby, leaving behind empty "ghost" lobbies for awhile. · Found a bug, or have feedback to share? You can press F8 at any time during gameplay to send the developers a direct message. We read everything we receive. | 17325836 | |
| Version 0.968b Update (Hotfix) Fixed a bug where blocking a projectile would sometimes cause the "being hit" animation to play, which could destabilize the gameplay state and create other issues. · When blocking minus attacks, block animations tend to end early to speed up the flow of gameplay. As part of the above fix, this behaviour no longer applies to projectiles. At least for now. · Thanks to YouTuber ShinLad for inadve… | 16975379 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
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| No builds seen yet. New builds appear the moment a branch changes. | |||||||