This patch mostly tunes up the timing and chroeography of attacks, which is a sensitive system that was changed a lot in the previous update.
- If you are -10 or -20, but about to avoid the hitbox of an attack, you will appear to delay at the start of the turn for only half the usual frames as you would normally.
- This should prevent some unclear situations where a player did not get hit, but visually it appears like they should have.
- This is only cosmetic: because this only affects whiffed attacks, it should not affect any meaningful frame data.
- Removed some awkward pauses that could sometimes happen when a move is whiffed near a blocking opponent or when preparing to do a throw
- Fixed an issue where a meaty attack would produce a delayed hitspark and sound effects.
- Fixed an issue where anti-airing Paul jC at far distances with a fast reversal move would not connect.
A lot has changed in the last day or two, so if you notice ANY issues or have feedback, press F8 at any time while in game to send me a comment directly!