Dragon: The Game
Last seen
0Sampled 2 hours ago · not a live figure
—of peak
All-time peak
015 Sep 2026
Last seen
0Sampled 2 hours ago · not a live figure
All-time peak
015 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | November - Checking In Hey everyone, We’re almost through November and we wanted to post a quick update. We’ve rolled back the main branch to an older version of the game while we work on patching the newest build (currently playable from the beta’s branch). We also met with our attorney to begin restructuring our company in preparation for bringing in new talent and capital. Our team had a nice Thanksgiving break an… | — | |
| Community | November Update Hey everyone, We’re getting the next patch together and want to check in. There’s been a lot of discussion about how to make the game as playable as possible while we’re moving through this (admittedly slow) transition. Fortunately, these growing pains are expected as we consolidate our code base, perform content inventories, and prepare for an expanded team in 2018. Our goal is to have the nex… | — | |
| Community | New Partner, New Funds, New Team Hi everyone, Sorry for the delayed updated, we’ve been working on a deal since late August and can (finally) share the exciting news! We’ve found a new partner who believes in Dragon’s future and wants to help us out. As we all know Dragon has been stuck without a consistently resourced team for about a year. This has created a ton of headaches for you, the players, and us the devs. Fortunately… | — | |
| Community | Dev Blog Added Hey Everyone, Grant here. I'm looking for ways to communicate more casually with everyone in-between patch announcements and the occasional crisis ;) So for now, I'll be posting regularly here. Front page announcements will be used for major communications, patch notes, etc. As we work to get the game back on track and communications open-up, I will be watching the community closely. We want pe… | — | |
| Community | Mid-Week Check-In: Game Jamming This Weekend Hey everyone, Grant here. The last few weeks at my day job have been intense, luckily I've got the weekend set aside to work on Dragon! I'll take a swing through the forums and post updates on Saturday and Sunday to keep you posted on my progress. Also, is anyone following Game of Thrones? I get goosebumps watching Daenery's dragons torching Lanisters and destroying ballista :) | — | |
| Community | Beta Branch Update: Combat Crashing Bug? Hey everyone, I'm in-between implementing the 2D map but think I found a solution to the combat-crash-2-desktop bug that's been plaguing some of you. If you're interested in helping out, please opt into the beta branch. Once in the game click through the single unlabeled button to the placeholder 2D map and load into Raythenholt. This build isn't supposed to be clean or fun it is supposed to te… | — | |
| Community | New Map! But Behind and Working Overtime. Hey everyone, We're about to launch the pilot 2D map! While Dragon will remain a fiery 3D experience, we're putting together a huge, adventurous, top-down world map to explore as you move from region to region spreading terror or majesty in your wake. We've got ideas for dozens of cool encounters and zones for your dragon and to keep the action going, there will be random encounters, other drag… | — | |
| Community | Checking-In: Next Patch Almost Across the Line The next patch is almost out! Had a couple bugs when we complied tonight and I want to tighten up the GUI but ran out of time this evening. We'll let you know tomorrow or Wednesday when the update is live. Thanks everyone! -- We're opening up the overworld map so you may again roam free! You'll be able to roam our map, entering and leaving zones as you please by flying to the edge of the map or… | — | |
| Community | 5/18 Check In Hey guys - still here, just checking in, sorry for late post and delayed patch. We are still working, and odds are good we'll put something out this weekend. Bigger post will be on the way. -L | — | |
| Community | 5/10 Update: Patching soon (tm) Hey guys, We're still plugging along. It sounds like Grant is going to have a first look (read: patch) for the overworld ready next week. We'll still have to see what all is going to make it into it. Please temper your expectations - this has been put together as a representation of where we are headed, and still has plenty of placeholders, etc. It is on a small map of one area. The good news i… | — | |
| Community | 5/3 Update: A Quiet Week Hey crew, Sorry for no post on Monday/Tuesday. I have been very busy personally. This will be a short update - this is one of those weeks where we are plugging along on a few things and looking for a few more to tackle. The overworld patch is coming along. We have a small dummy map in place and a few zones (currently marked with a dragon logo icon) that you can go into/out of. We are still a wa… | — | |
| Community | 4/25 Update: Moving along, pixels are my master now Hey crew. Another small update for you guys, let's dive in. First - there should be a small patch rolled out consisting of a couple of control tweaks and improvements. Moving "backwards" while flying should give more of a "flapping in place" hovering effect, and should no longer flip you around the other direction. I haven't had an opportunity to playtest it, honestly, but I am excited to see w… | — | |
| Community | 4/18 Update: Two Dee, or not Two Dee Hey guys (puns!) I want to point out really quick before I forget - if you are posting comments in response to news posts, that is cool, we appreciate hearing from you, etc. - however it is not the best place to get a response, as it doesn't send me a notification when a new comment is posted there. I get notifications for forum posts, which I review regularly. So, if you want the best chance f… | — | |
| Game update | 4/11 Update: Some patch notes, next priorities Hey guys. There should be a new patch rolled out to the main branch. As I have said before, this patch was mostly to get the game running better. The map you load into is a sample of the size you can expect when you "zone in" to an area on the overworld map, which we should have up and running in a few patches. Let me know in forum if you are having performance issues on this new size. Oh, we a… | — | |
| Community | 4/10 Update: Map Size "Update", Overworld System, Performance, and a big list of QOL improvments Hey guys, let's jump right in. First and foremost - the game runs poorly for most of you (it does for me.) The very first thing we wanted to get done was get it running for as many users as possible. We spent some time over the weekend looking at it. As I mentioned last week - at least some portion of the performance problem (probably/hopefully a lot of it) has been the sheer size of the map. W… | — | |
| Community | 4/7 Update: Good News, Bad News, Changes, and Short Term Goal Hey Guys, So, as you can tell - we've got some good news and some bad news. Good news - I'm here. You'll be in contact with the dev team. I'm not going anywhere. Neutral news - ownership/responsibility of the game is transferring from Red Level Games to Red Wyrm Studios. As I mentioned before, this should be pretty transparent, you won't notice much of a difference, but I wanted to mention that… | — | |
| Community | 4/6 Update from Laersk, and the Dragon Team Hey guys. We have some things to discuss, so here goes. TL;DR: The game is not abandoned, progress will continue to be challenging, and you'll be hearing from us. Thanks for your patience. This is clear to anyone that has been paying attention, but I will reiterate, because this is the first step towards taking responsibility: we have not made the progress on Dragon we would have liked to by th… | — | |
| Community | Partnerships and the Next Stages of Dragon: The Game. It’s been a while but we finally have an exciting update for you and the next patch is getting close. I apologize for the delay and lack of communications. it’s been a wild couple months and we can’t always talk publicly about possible opportunities until they're properly vetted. We have great news to share; Red Level Games as a studio and Dragon: The Game as a product are taking the next steps… | — | |
| Game update | October Update - Version 8.9 is Live! **NEW: Version 8.90** *Wohoo! Major Update!* Good things come to those who wait, or so the saying goes! We're excited to present the following patch notes. We also released a short "Let's Dragon" video you can watch here. *Each dragon now has its own character file! Unique profile, stat lines, equipment, history, achievements, and inventory for each dragon. Previously all dragons shared the sam… | — | |
| Community | July Update - Version 8.5 is Live! *Thank you for supporting Early Access! We couldn't do this without your participation, encouragement, and patience!* I had originally intended to share this update last week but instead decided to spend the extra time improving performance and updating the flight controls. We worked straight through the weekend and have touched almost every system. We hope you'll be delighted with the new eati… | — | |
| Community | June Progress Report It’s the end of June and version 8.5 is almost here! Thanks for your patience, the last few weeks have been intense and challenging, yet extremely rewarding and fun. I also want to apologize for the lack communication. The team has been trying to find another great dev to join us for the last 8 weeks, to no avail. After much consideration, Grant (me) decided to move from a part-time developer t… | — | |
| Community | April Progress Report - Part 2 New update is live! This is a big playability update and we changed a lot of systems so be prepared for tweaks to animations, AI, ragdolls, the camera, combat, and controls. There are bound to be bugs, please let us know what you love and what needs more work. We’re working over the weekend to resolve the bugs and other issue you find. April 15th Patch Notes • Adjusted the dragon's head angle f… | — | |
| Community | April Progress Report April 1st Patch Notes • Fixed an issue which causes some rocks to float above the ground. • Reworked the death system and your dragon’s health. Your dragon now starts with 100 health points and if it dies, will kick the player back to the main menu. • New NPCS : Warriors and Wizards. Warriors are braver, stronger versions of villagers who aren’t afraid to confront a young dragon. They wear armo… | — | |
| Community | March Progress Report March is here! We received our Kickstarter funds last Wednesday and are getting aligned with our development goals. We apologize for the late update. There were a lot of things to consider and discuss internally before we reached out to you this month. We’ve also hit a few technical snags along the way. While the realities of software development mean we can’t always hit our targets to release… | — | |
| Community | Update: Progress Report, Kickstarter Hits $31k, Patch Notes. We are one month into the new year, dragons. The team is excited to be making large, developmental strides. Our Kickstarter campaign just passed $31,000 raised! Thanks for all of your support. Please help us exceed our goals and unlock additional stretch goals by spreading the word! A successful Kickstarter will help us greatly accelerate development! The campaign ends on Sunday 2/14 at noon PS… | — | |
| Community | Version 8.4 is Live We've made a handful of improvements and are testing our Quest system. Patch notes coming soon, enjoy! | — | |
| Community | Dragon: The Game Kickstarter is Live Tired of taxes, homework, and traffic? Try being a dragon! With great excitement we've launched our Kickstarter campaign! This is an amazing opportunity to bring in more players and resources to make this game incredible. See our forum post or campaign page for more details. If you already own the Dragon , there are plenty of backer rewards to entice you: Custom dragon portraits, DLC, expansion… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.