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Dragon: The GameNewsUpdate: Progress Report, Kickstarter Hits $31k, Patch Notes.
Community

Update: Progress Report, Kickstarter Hits $31k, Patch Notes.

Dragon: The Game · published 13 Feb 2016, 02:12 UTC

All newsPlayers around this dateRead on Steam

We are one month into the new year, dragons. The team is excited to be making large, developmental strides. Our Kickstarter campaign just passed $31,000 raised! Thanks for all of your support. Please help us exceed our goals and unlock additional stretch goals by spreading the word! A successful Kickstarter will help us greatly accelerate development! The campaign ends on Sunday 2/14 at noon PST.

*Update: 2/12* Development Plans v8.4 to v8.5*


**Update: Hit ‘C’ To open your dragon’s upgrade menu. We’ve unlocked movement speed and size improvements. Next will be HP. Any request on what upgrade we should work on next?

This month our focus is on RPG mechanics, replay-ability, and customization. To do so we’re adding a new dragon type for you to choose from. This dragon will be demoing our modular anatomy features with customizable heads and body parts.

Additionally we are turning on the eating, growing system in preparation for deeper RPG mechanics later this year.

Now, as you catch prey and complete quests your dragon will accumulate growth points which can be spent on improving your dragons:
+Breath Attack (Range, Damage, Size)
+Tail Attack (Reach, Damage, Knockback)
+Roar (Range, Damage, Fear)
+Movement (Speed*, Handling)
+Physical Size(Large*, Smaller)
+Health and Amor
+Reputation (Villagers, Wildlife)

*Currently functioning

Current Version 8.4.3 Patch Notes & Known Issues
Patch Notes
+Co-op multiplayer is back on.
+Impove your dragons size and movement speed. Hit 'C' to access the upgrade menu.
+Turn Shadows On/Off and Render Grass Distance options can now be adjusted.
+Fog is in and terrain streaming distance have been adjusted
+New Treasure Collect Quest
+Fixed a crash bug, dragon persistence bug, and a QuestGiver bug.

Known Issues
Purple Screen of Death (link here)
Text Flicker: When naming your dragon, the GUI will cycle between menu background and large white text
The dragon’s head will sometimes lock and not adjust vertically.
You’ll bounce off of objects or NPCs in hilarious ways, if you collide with them at high speeds and obtuse angles.
Purple weapons on NPCS
Lots of other fun bugs

Other News…
+Potentially working with a new animator and new developer.
+We have new digital box art. Will you choose good or evil?

More from Dragon: The Game

Other announcements

All news
Community6 Jul 2018July UpdateHey everyone, We’re getting close to the next update! Following up on the patch we released 3 weeks ago, this update will include the next generation of proxy meshes (another step towards beautiful, fluid terrain streaming) and will also fill out some more locations on our map, fix some of the bugs in the town, and whatever else we can squeeze in. We’re also getting close to resuming recruiting…Community1 May 2018Dragon v9.5 Performance and Stability UpdateWe've been wrestling with some technical debt and old code that has been plaguing performance and making it difficult to add new contributors to our team. Today's patch successfuly resolves many of these issues! *Players should see greatly improved frame rates as well as reduced stuttering and load times! Please be patient as we update lighting, NPCs, and other content. Notes +Some parts of the…Community27 Dec 2017Happy Holidays - Checking InUpdate to the beta branch is live. This is one of many patches as we adopt the new 2D world map. We've cleaned up the region selection menu and are looking at bug related to dragon save files and their upgrades persisting between saves/versions. This week's next update will add more region details and some more UI adjustments. Next week we should be ready to share a new zone for you to explore…